@Riot, why'd you make a separate resource type just for Gnar?
inb4 "but its not fury its unique
so is every instance of fury. but the one thing they have in common is they generate from basic attacks, have a max of 100, and fit into a fury theme. Gnar's Rage fits all those. "Rage" is even a synonym for "fury".
I know it doesnt really matter but its been bothering me. Is there a specific reason why? Or did the team working on Gnar forget it's "fury" instead of "rage"?