Lol and Mtg, Lessons to be Learned: Part 1: Perfect Imbalance

Angrychickén··3 votes·592 views

League of Legends and Mtg have a fair number of parallels, for instance, both are one of the biggest if not the biggest game in their respective genre. I thought these parallels would give us, as players the tools and lessons to advocate for the best changes to our games.

(DISCLAIMER: I WILL BE USING TERMS FOR BOTH GAMES THAT YOU MAY NOT GET IF YOU DO NOT PLAY IT, LESS OF A CONCERN FOR LOL)

Part-1 Perfect Unbalance

So, being competitive games both Mtg and magic need to be balanced, this is done in the forms of buffs & nerfs in Lol, and bans & unbans in Mtg. It would be easier to see this for Mtg as a champion being a deck, and individual cards being abilities and stats.

For example: Tron is a champion Wizards of the Coast wants to completely gut Tron and make them unplayable Wotc ban one of the Urza Lands, the ability that makes Tron playable

This is a drastic example, but an example of how things work.

But the interesting thing about magic and how bans & unbans work in it, is how few of them there are. They happen much farther apart than Lol patches, so you would expect there to be massive changes happening at each one, but it doesn’t happen that way.

Recently, the latest modern banning announcement didn’t have anything in it.

This isn’t to say that the format was 100% healthy and balanced, it just means that there wasn’t anything so drastically overpowered that you have to ban it.

What does this mean?

It means that Magic exists in a state of perfect imbalance. Affinity will always be strong without a nerf, but if you nerf it, something else will take it’s place, likewise, you can nerf Caitlyn into the ground but something new will take it’s place. A perfectly balanced game with different champions is a lie. Changes should not be made for changes sake. I most definitely think that that is a lesson that Riot and the community can take away from Mtg.

9 Comments

Hammermancer3 votes

I understand exactly what you're saying, but maybe for other readers, could you go into more detail on the inherent balance of being imbalanced.

examples might include a cluttered af item pool, and generally more choices in runes/masteries

WalkingInACircle1 votes

Theres no balance in being imbalanced, more that part of the game is letting players seek out the best strategies. Also the rock/paper/scissors of drafting and to some extent items.

ChargeItDownMid1 votes

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Angrychickén1 votes

I'm not suggesting that we leave the game in an unbalanced state, far from it, I'm suggesting that if the meta is in a position where things aren't going horribly wrong, like with lethality, then we can leave the game largely as is. Don't make changes just for changes sake.

HaIlMonitor1 votes

A major part of why I feel like Wizards is slow to change is because the cost of a deck. If they are to ban a card that makes a $1000+ deck run properly, well people are going to be upset. Riot can do fast changes, but they do one large thing wrong. They get stubborn and wont revert stuff, or fallow the same paterns as before.

Two examples would be rengar and LB. Both were "oppressive" before and post mini rework. But now they are both endlessly nerfed because they are "too good"

Take wizards now. Grave troll was weak for about a year and a half until new stuff came out, then it started to see play in an "oppressive" deck so they banned it again.

PrinceOfStorms1 votes

Two examples would be rengar and LB. Both were "oppressive" before and post mini rework. But now they are both endlessly nerfed because they are "too good"

Another example is the entirety of the marksman class. When they're good they're oppressive because you can't enter their range, and when they're weak, they don't really do anything.

Sdars1 votes

Perfect balance exists, by continuity, the challenge is making sure the game has enough depth such that it never feels stale despite not getting changes. Obviously, that would be in a perfect world, but in this case, I'd settle for perfect imbalance. Sadly, I doubt it'll ever happen at this rate.

Not to mention the game should also be tuned to feel fair. Again, not the case with league. :/

PrinceOfStorms1 votes

A perfectly balanced game with different champions is a lie

That's not entirely correct. Blizzard did manage to get a perfectly balanced form of Brood War, where the winner was determined by who could execute the meta strategy better.

Hammermancer1 votes

Because boxxer dominating a lategame zerg pro player with 8 marines and four medics is peefectly balanced

The game wasnt broken but to call it perfect is nostalgia

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