Ranked Solo Queue Could Use..

D1rtFarmer··1 votes·502 views

Something that requires you to have some level of experience before entering into ranked competition... or a more accurate level of matching up than this tier system... wins/loses dont make or break your skill level.. it should take into account your kda and teamwork+ and honorable opponent+.. another annoying bit is that only with teamwork OR very specific champs can you typically turn tides in your teams favor... what im saying is.. in solo queue you have a very random chance of winning. and it has Nothing to do with your individual skill level. its like saying Barry Sanders wasn't a high ranking running back because the Detroit Lions never made it to the Superbowl. When you queue up as an individual you should be matched up by your performance as an individual not just solely based off the 80% of your team you don't control.

6 Comments

ZileanUltJesusOP3 votes

by your logic my kda is pretty close to dyrus, dyrus is 6.8/4.6/7.4 mine is 7.3/5.4/8.6 so i should be matched up with him because my individual performance is the same as his? lol no it needs to take into account who you are performing well against and the tier you are in. The best way to calculate that is win percentage. This is a team game not an individual game

Android Cowboy3 votes

[{quoted}](name=xBRUT4L LEG3CYx,realm=NA,application-id=3ErqAdtq,discussion-id=U767NwLu,comment-id=0000,timestamp=2015-06-18T17:50:43.278+0000)

by your logic my kda is pretty close to dyrus, dyrus is 6.8/4.6/7.4 mine is 7.3/5.4/8.6 so i should be matched up with him because my individual performance is the same as his? lol no it needs to take into account who you are performing well against and the tier you are in. The best way to calculate that is win percentage. This is a team game not an individual game

Don't be a simpleton; he means we can still have tiers based on wins/losses, but that the denizens of the tiers should be grouped close to others' stats/performance.... but this can't be done, there can be no happy medium in this game. I doubt LOL will ever be truly "fair & balanced"... The problem is differentiating between someone who gets a good KDA but has zero teamwork and someone who has a shit KDA but works like a mule on their teams. Either way you can't win, broke is as broke does, and there's no "fix" in sight. Gnar

"Welcome to the party, pal!" - John McClane

ZileanUltJesusOP1 votes

but how do they balance that around people who main support or jungle who dont necessarily get a good kda but are helpful in other ways not measured by statistics?

Android Cowboy1 votes

[{quoted}](name=xBRUT4L LEG3CYx,realm=NA,application-id=3ErqAdtq,discussion-id=U767NwLu,comment-id=000000000000,timestamp=2015-06-18T18:18:59.003+0000)

but how do they balance that around people who main support or jungle who dont necessarily get a good kda but are helpful in other ways not measured by statistics?

Exactly. Gnar

D1rtFarmer1 votes

no clue.. im thinking of a system that shows kinda where those assists occurred.. in line with combining the assists with the kills and consider an all around "takedown/death" ratio where supports who typically would have mostly assists will be considered a kill.. with that being said... assists will still exist.. the point of it being you will know where these assist/takedowns occur you will be able to see the loners vs the team workers. i also think the word assist adds a bad connotation to the concept... if it were Kill/Death/Takedown it would inspire more teamplay.

D1rtFarmer1 votes

Any Thoughts? dont want to repost the issue

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