slows associated with knock up should be completely removed

DiamondSeed·9/13/2018, 5:32:16 PM·1 votes·1,397 views

since knock up are in a superior category in terms of CC, slows associated with them should be removed. Kayn, for example, has a knock up for 1 second and a 60% decaying slow for 1.5seconds. What the fuck is that? Sure he is melee but he has multiple tools to jump onto/stick to someone so the slow is unnecessary.

15 Comments

Pika Fox9/13/2018, 5:37:00 PM2 votes

Sure. Remove the slow, and add the duration to the knockup. 2.5s knockup for kayn

Meep Man9/14/2018, 2:02:36 AM1 votes

What is the issue here? Is Kayn overpowered right now?

Better Jungler9/14/2018, 2:17:09 AM1 votes

You have to look at kayn a little different.

Base form, nontransformed kayn has a slow on his w, thats just how the ability works. Depending on how he chooses to transform, it ADDS an effect.

Blue form adds more damage, and its placeable. Red form adds a knock up

He's empowering his abilities when he transforms. So he doesn't have a "1 second knock up and 1.5 second slow,"

Red kayn has that.

Kayn doesnt have "a w that does 60% of my health."

Blue kayn has that.

You gotta also realize that pre-transformation kayn is terrible, and the average transformation is at around 13 minutes last I checked. So for 13 minutes its just a slow with lackluster damage. after he transforms its either massive damage or a knockup/slow.

zoliking9/14/2018, 3:24:40 AM1 votes

Yeah, true. Instead of the slow, how about a 2000 hp true damage effect with another 2000-10000 true damage execute effect tacked on?