I'm really tried of locking down Jhin for him to just auto and run away at 500+ MS
Remember when good positioning mattered? Now it doesn't. Jhin can auto someone that is in melee range of him and sprint away.
Remember when good positioning mattered? Now it doesn't. Jhin can auto someone that is in melee range of him and sprint away.
Remember when people knew that "locking down" doesn't mean simply being on top of them, and actually means that you have to have them stunned, rooted, or knocked up for a significant amount of time? Now people use "locking down" as simply being next to them as a melee, not actually having them CC'd at all.
Is 2 second root not lock down enough for you?
It would be...Assuming you had actually done it, and you actually had someone there to kill him as well.
What you said was:
Jhin can auto someone that is in melee range of him and sprint away.
There was no mention of actually locking him down anywhere in that. There was being in melee range, and there was Jhin running away. Nothing about sticking to him, nor about CCing him, or about anything.
I was playing Ryze with Seraphs, Sorc shoes, and Morello completed. I shouldn't have to have anyone help me.
I saw a
out-running a
... I can't believe this piece of shit isn't fixed yet
BuT JhIN iS ImMobIlE
I sincerely doubt that. I really, truly do.
Unless the Rammus was using W and not Q, there's no way in hell that was possible. So show a replay.
I sincerely doubt that. I really, truly do.
Unless the Rammus was using W and not Q, there's no way in hell that was possible. So show a replay.
Not the slow, he literally out-ran the
after using AA + W, the Rammus couldn't catch up and gave up on chasing him
So he landed a skillshot delayed root on Rammus (therefore interrupting his Q, meaning Rammus is slow now), and then got away. And this is odd...how? Like, isn't that exactly what should happen?
You cannot stop the fast.