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Balancing Executes (looking at you Pyke)

FfenixPhire··1 votes·2,489 views

i dont believe pyke or cho should have indicators for their executes, so few champs that have execute damage dont get an indicator, why do they? ESPECIALLY with a champion like pyke who has a refreshing execute... I feel like this would balance the champ in the sense that it allows the people who actually know how much damage they bring to the table to use their abilities correctly vs somebody just spamming their abilities and seeing the entire team is Ready to get swept. Otherwise should garen get an execute indicator as well, Elise, Nid, Jinx???? just trying to figure out why they need to be handheld to get kills.

16 Comments

Cind3rkick2 votes

I feel pyke and urgot should be the only ones that have it.

they have an acutal "kill the target if..."

Cho definitely shouldnt. its just "deal x damage" with a bonus effect at the end.

FfenixPhire1 votes

i feel like none of them should have it, it raises the skillcap to use it and also makes the enemy respect your damage if you dont have an indicator

LanceTheJungler2 votes

You realize if Riot was forced to remove the indicator then they would just give them compensation buffs.

FfenixPhire2 votes

nothing to compensate, its toning down something that shouldnt be there to begin with, its an aoe, resetting, blink execute. there SHOULD be room to outplay or make mistakes vs "PRESS THIS ABILTY RIGHT NOW TO WIN THE TEAMFIGHT RIGHT NOW!!!!!"

LanceTheJungler2 votes

Dashes, dodging, stopwatch, healing abilitys, summoner 4 ,summoner 7. Is that not enough counterplay? You deny him the first ult and he has no resets at all and his champion is absolutely useless.

FfenixPhire1 votes

since when is using an ult for ss not worth?

LanceTheJungler4 votes

When it's at 30-40 minutes and the game is won or lost on a single teamfight.

Hotarµ1 votes

{quoted}

When it's at 30-40 minutes and the game is won or lost on a single teamfight.

Yep. Can't tell you how many teamfights/games are decided because Pyke's ult is shut down by a well placed summoner spell, dash/blink, or heal.

FfenixPhire1 votes

whens the last time you played a 40 min game lmao

LanceTheJungler1 votes

Games usually end by 40 minutes due to a single teamfight deciding the game as I said.

HideSide1 votes

You know who shouldnt have exsecute at all, let alone refresh on it? DARIUS Fkin full tank oppressive champ who kills you on combo just because of god damn execute and high numbers right from the start. I have to completely crush darius who does mistakes or just avoid contact with him until I gain enough dmg to kill him before he stacks his passive. ( this goes with all toplaners)

His WR isnt insane just because this is teamgame and there exists lot of good team comps that can win over 5 soloQ god champions but only in good teamplay and because some champions have their weaknesses based on such situation.

RavenMagus1 votes

It's a quality of life thing for them, and I'm quite fine with them having it. It gives them no actual increase in power - they can click on you and look at your health bar and saves them from having to count the numbers on their ulti tooltip. As I don't think that's particularly skill intensive and is more annoying rather than interesting, I'm perfectly fine with them having indicators.

It's like how dragon and baron and even red/blue buff have their current health right above their model so you can focus on the action when trying to smite steal.

Otherwise should garen get an execute indicator as well,

Since he now always does true damage with his ult, then yeah, probably.

Elise, Nid, Jinx????

They don't do true damage, so no. There's a lot more maths involved when the enemy is able to reduce it with their other stats; at that point it's more than simply clicking on them and checking out their current health number.

Anu3isII1 votes

You do realise your change wouldn't do anything to people experienced with Pyke while it would only make him harder to play for casuals/non-Pyke mains?

It wouldn't bring any counterplay to him, it would only make him unnecessarily harder for less experienced people. I'm surprised that people want to actually remove QoL features.

FfenixPhire1 votes

Im fine with a separation of bad players vs and overtuned champ used for freelo.

Duskdemon1 votes

Remove the bonus gold from his ult and the refresh and I don’t care if he gets a giant neon finger pointing to anyone with low enough health to execute.

FfenixPhire1 votes

That would be an exaggeration, and not a good trade off. I dont mind the bonus gold, but i dont like the execute refresh being a BLINK too.

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