thanks for the reply, my rebuttal includes, Why does there have to be balance to make it easier for the vote to go through?
Because you're proposing to restrict the ability to open Surrender Votes despite the votes not being easy to go through. It takes 4/5 (vast majority vote) to pass post-20 minutes, with it requiring 5/5 (absolute majority) to pass between 15-20 minutes.
If you're going to add arbitrary conditions like "You can't open Surrender votes if you're underperforming" (which is frankly absurd) or "you are only allowed to open two Surrenders per match" on top of it already being generally difficult to get a vote passed, then it naturally follows that it should be counterbalanced in some way, since the restriction only serves to hurt those who may want to Surrender at zero cost to those who stubbornly refuse to Surrender.
They would still have a right to vote after the 2 starts but realistically do we need people to have the ability to /ff every 3-4 minutes for the next 20+ minutes. it lowers team morale.
Considering that there are people who can see when a match is turning to a loss but are too proud to open a vote themselves? Yes, I'd say that keeping the restrictions on Surrender Votes to the 3-minute cooldown is realistically a necessity.
Besides, you're not the only one in the game. Other people may not have fun in a long, grueling defeat like you do, and at the end of the day, League is a game meant for players to have fun.
As for team morale, bear in mind it's a two-way street. The person opening the Surrender votes is doubtless having their morale lowered by those two players who stubbornly vote "no" 24/7 just as much as you're having yours lowered by seeing surrender votes opened.