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Things that i think are wrong with league.

P0oHiHOhLh··1 votes·479 views

Theres a limit on the number of hextech chests you can earn, but despite me playing (way to many daily) games i have a shortage of keys not chests.

Mages are forced to buy wota (which is lacking stat wise) to get sustain. AD champs out class them in that they can just get a life steal item (or deaths dance) and be able to stay in play for ridiculous spans of time. Especially resource-less champs. Not to mention you have to spend gold on your mana stat if you do have mana, options of which are limited.

Defence items cant hold up with all the damage everywhere.

I wish runes were standardized across the different types, so that i could persay make a page with magic pene, armor and hp per level in red,yellow, blue respectively, and not have to lose stats for taking armor blues instead of taking armor yellows sort of thing.

Just some opinions :/

2 Comments

weeaboomer1 votes

[{quoted}](name=Cold Fingers,realm=NA,application-id=3ErqAdtq,discussion-id=U09ARBnF,comment-id=,timestamp=2016-03-28T06:30:33.485+0000)

Mages are forced to buy wota (which is lacking stat wise) to get sustain.

what. I'm pretty sure that's an Optional shit item. And mages don't need the sustain tho?

What's a lux going to do with spell vamp???

P0oHiHOhLh1 votes

I think sustain is important for everyone always. League is a game where you try and stack your advantages levels (exp),gold, and baron/drag. So if an AD champ like riven starts snowballing, she can likely kill her lane opponant easily, and likely the jungler too. Now thats not the problem imo. The problem is that she can do this, then still has the ability to hard shove because shes never out of resource, but she (and not just her this applies to most phys damage champions) can easily farm up to full hp before the enemies respawn and come back.

Its like if in a nascar race ( and god i hate to use nascar as an example) some of the cars only had to make half as many pit stops, ya know?

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