How to get an always-on Attack Range Indicator
By binding [Button 2] to evtPlayerAttackMove and evtPlayerMoveClick simultaneously, the Attack Radius indicator is always refreshed each time you issue a movement command.
You are also able simply click [Button 1] to issue an Attack Move command in this state. This makes orbwalking require significantly less APM than if one were to use A-click only.
Here is the full editing procedure for those unfamiliar with the process:
- Log into your account. This will sync the PersistedSettings.json file from the server. Delete that file. (Located under the Config folder of your LoL installation.)
- Edit the input.ini file entries as we proposed.
- Open a custom game. The settings should now be usable and synced to the server. A new PersistedSettings.json file is created.
Setup in the video:
Under input.ini: [GameEvents] evtPlayerMoveClick=[Button 2],[Shift][Button 2] evtPlayerAttackMove=[Button 2]
(this way you can use Shift+MB2 to cancel the Attack Radius)
Under Game.cfg: [HUD] MinimapMoveSelf=0
EDIT: Spam clicking is not necessary at all. The Range Indicator stays on even if I only click once. Right clicking does not issue any command other than movement. Attack Move is only confirmed when you left click.