How to get an always-on Attack Range Indicator

TauntyArmordillo·10/20/2016, 9:12:08 AM·24 votes·106,455 views

By binding [Button 2] to evtPlayerAttackMove and evtPlayerMoveClick simultaneously, the Attack Radius indicator is always refreshed each time you issue a movement command.

You are also able simply click [Button 1] to issue an Attack Move command in this state. This makes orbwalking require significantly less APM than if one were to use A-click only.

Here is the full editing procedure for those unfamiliar with the process:

  1. Log into your account. This will sync the PersistedSettings.json file from the server. Delete that file. (Located under the Config folder of your LoL installation.)
  2. Edit the input.ini file entries as we proposed.
  3. Open a custom game. The settings should now be usable and synced to the server. A new PersistedSettings.json file is created.

Setup in the video:

Under input.ini: [GameEvents] evtPlayerMoveClick=[Button 2],[Shift][Button 2] evtPlayerAttackMove=[Button 2]

(this way you can use Shift+MB2 to cancel the Attack Radius)

Under Game.cfg: [HUD] MinimapMoveSelf=0

EDIT: Spam clicking is not necessary at all. The Range Indicator stays on even if I only click once. Right clicking does not issue any command other than movement. Attack Move is only confirmed when you left click.

134 Comments

CHALLENGÉR10/20/2016, 12:02:23 PM17 votes

Isnt this bannable? I mean you are editing your game files to have an advantage.

Pierce The Veal10/20/2016, 9:32:38 AM14 votes

I need something like this except for Diana ult range. Got any ideas? I need it so I can pull off the Diana R>Q combo more reliably.