@Riot Sotere I've been a Jungle main 8 years, your changes are the worst idea I have ever seen.
Your goals are okay, but your methods are the most half baked, poorly thought out and rushed set of changes since Season 1. This makes the season 2 jungle changes look good by comparison. This will almost certainly warp the Meta harder than release cinderhulk.
Lets look at those goals.
Goals:
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Reduce early lane pressure from junglers -
Increase the number of jungle v. jungle interactions in the early game -
Encourage variation in optimal pathing -
Reduce mana restraints as a hard blocker for champions that want to jungle
I agree with the first and last, the middle two are debatable (there are several junglers that already get screwed over by "early jungle interaction")
Now your "Solution"
High level tactics:
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There is now only one Rift Scuttler on the map at any given time. The spawn location will be determined randomly, with a lot of notice given ahead of time to where it's going to spawn. Its rewards are also substantially higher than on Live -
Jungle experience is down early game: most notably this means that routes to level (3) are not as simple as going Buff -> Camp -> Buff. Instead, you hit 3 with the following routes: 2 standard camps and a Rift Scuttler 3 camps if you include a Krug clear 4 standard camps -
Talisman will return substantially more mana regen based on your missing mana as you clear the jungle -
Runic Echoes will get a face lift to make it more mage friendly
Talisman and RE changes are good. Skuttler changes make me want to call for your resignation.
I see how you got down this rabbit hole but your solution with Skuttler is short sighted and gimmicky. You are trying to slap a quick fix on a complex and nuanced problem. Jungle pressure is too strong early and often too weak late. Junglers need less XP early game and more access to gold and XP late game. I'd be open to radical solutions like adjusting jungle spawn times, having solo lanes level up faster, 2 camps to level 2 and so on.
But making scuttle crab an RNG based objective that will blatantly favor some junglers over other is NOT a permanent solution to a deeply rooted XP and power curve problem that has been there in some form since people started taking smite on Warwick in Season 1. I agree that the jungle STILL has problems. I strongly dislike the buff camp, regular camp, buff camp meta we have right now. I don't have a perfect solution to all the problems, but the solution needs to involve nerfing or changing early leveling in jungle and/or lane experience gain, while buffing Jungler late game gold and XP.
Take a Day off. Go home. Rethink your approach. Look for a better solution than this gimmick. Do your job or consider stepping aside and letting someone else handle the jungle.
on the top again
