Riot needs to decide who their core audience is.

Holgranth·6/16/2018, 6:01:58 PM·163 votes·22,456 views

Because I sure as hell don't know. Are we still a Moba like Dota with 30-40 min games or are we chasing the Overwatch and PubG crows that want to be done fast and on to the next round?

At the end of the day you cannot cater to both audiences with the same game. It is really too bad that Dominion hadn't been made into it's own minigame with its own champion roster and development team.

As it is League is hamstrung between people who liked the old game length and people who enjoy the new short vicious games. Choose one or the other boys but stop trying to be everything to everyone.

117 Comments

InfinitexMortal6/16/2018, 10:20:46 PM68 votes

To be honest, based upon the resent changes to the game and Riot ignoring its most loyal long term players its pretty clear who their new target audience is.

First and formost LCS watchers. They make a huge ammount of money off the LCS and streaming it and are very keen on making changes just to make the LCS games shorter, "flashier", and "more exciting". Also additions like clash are there to make players more inclined to get into the LCS with the whole "create your own team" and "play just like the LCS".

Their second target audience seems to me to be kids. The type that are into flashy oneshots in games like Fortnite. Probably one of the reasons we have seen out of control damage over this season. Riot seem to want a 10-15 minute arcade like game rather than a traditional moba experience.

All speculations so take it as you will. [slayer-jinx-wink]

Warlord Scrap6/16/2018, 6:03:34 PM43 votes

or just bring back dominion with ranked for the short crowd and make some changes to increase sr game length

Leto GT6/16/2018, 7:04:54 PM31 votes

30-40 min average would be great.

Anything under 25 min or 30 min is just waste of my time. Hence, I feel like I'm wasting my time in 90% of my games.

Nausicäa 6/17/2018, 12:03:28 AM20 votes

PUBG crowd lol? Fucking Pubg games last longer than league games now.

Banuvan6/16/2018, 10:53:31 PM18 votes

Core audience is over in Asia. Riot does what their chinese overlords say.

Risen296/17/2018, 3:31:14 AM14 votes

I've said this before too. The slower paced strategic game is disappearing and I think that's a big part of why people are leaving.

You didn't win people over with short 20 minute games ending in surrender, and trying to make the game more like the failed HoTS is not going to keep them.

ITz Revan6/17/2018, 4:57:35 PM11 votes

Even if I dont quit majority of my friends will.

kagepaladin6/17/2018, 9:34:03 AM9 votes

I'm definitely part of the old guard, I miss the long 35+ slug fests of a games especially those ones that went into an hour plus game and you fight tooth and nail and just eek out a win, those games are the games I miss so much, mainly because of the feeling after the match of almost pure joy you got from earning such a hard fought win, its not like nowadays where i just go faceroll on my keyboard as brand and for my first win of the day bonus. I also miss when LCS was the best of 3 in the regular season none of this best of one bull shit.

ModCaptainMårvelous6/17/2018, 12:07:24 AM7 votes

Been a problem since day one my dude.

Is League appealing to the casual moba crowd with a game balanced around the 99%? Is it a serious pro-game balanced around the best players? Is it an ability spam-fest? A slow, methodical game with little action until everyone is prepared?

Riot wants to have their cake and eat it too, which is why we have problems that persist to this day. Casuals or pros, RTS fans or ARTS fans, etc.

Krully6/16/2018, 6:15:49 PM7 votes

new game mode that is first team to x amount of gold

Jarring6/16/2018, 7:14:22 PM7 votes

leagues core audience is bronze and silver players... riot really needs to acknowledge this, and make changes that benefit pro play while at the same time adhering to the base audience of scrubs that make up the majority of their players. That's one thing that other mobas have always been able to do whereas riot has failed at consistently. Every change they make seems to be targeted at one end of the spectrum, but never the whole spectrum.

Śhunpo6/17/2018, 7:21:30 AM7 votes

Their core audience should mostly be the veteran players who play this game for fun tbh. They've been trying to aim this game towards casuals and as we've seen their results have been less than stellar.

lol you wild wyd6/17/2018, 7:17:05 PM6 votes

It's really funny you should say that, I wanted to make a post about this topic after @Riot Blaustoise tweeted about some data surrounding game length/ game pacing:

  1. https://imgur.com/a/n9qAkbK
  2. https://imgur.com/a/yJjuF35
  3. https://imgur.com/a/yi4Wj7M
  4. https://imgur.com/a/ToqjoK0

^ these are the tweets.

Riot have reaffirmed multiple times that they were never going to sacrifice accessibility for depth even had a whole /dev post about it. @Riot Ghostcrawler also has mentioned it a couple of times saying that Riot always wants to engage core audience and have never really attempted to attract new players. With the already hard snowballing games AND the intention of Riot meeting those lower average games but without snowball they contradict what they said previously.... and remove one of the main pillars of League of Legends, strategy which also translates into depth. Thus making the game more casual which would be the LAST straw for me. Feels VERY much like the journey World of Warcraft took.

D4M2X06/17/2018, 10:00:53 AM5 votes

i loved it when games could last up to an hour/sometimes longer cause a good player/teams could still stomp for a short win but with enough time the enemy team could make a comeback. now any old fool can just 1 click you before they even get fed dot dot dot

Sorin Alucard6/16/2018, 6:18:14 PM5 votes

Treeline is still awesome

Seer of Mind6/17/2018, 6:37:33 AM5 votes

If Riot wants the game to be one that takes up to 30 mins or longer, they need to decrease damage across the board, but if they keep upping champion damage and lowering tower health like they just did, the game will only get shorter and shorter. Their target audience seems to be younger kids, games are fast and able to keep moving on quickly.

3TWarrior6/18/2018, 3:04:54 AM4 votes

more or less, dominion is actually what they wanted now, just they didn't devote enough resources to it

ChargeItDownMid6/16/2018, 6:46:26 PM3 votes

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