Riot needs to decide who their core audience is.

Holgranth··163 votes·22,456 views

Because I sure as hell don't know. Are we still a Moba like Dota with 30-40 min games or are we chasing the Overwatch and PubG crows that want to be done fast and on to the next round?

At the end of the day you cannot cater to both audiences with the same game. It is really too bad that Dominion hadn't been made into it's own minigame with its own champion roster and development team.

As it is League is hamstrung between people who liked the old game length and people who enjoy the new short vicious games. Choose one or the other boys but stop trying to be everything to everyone.

117 Comments

InfinitexMortal68 votes

To be honest, based upon the resent changes to the game and Riot ignoring its most loyal long term players its pretty clear who their new target audience is.

First and formost LCS watchers. They make a huge ammount of money off the LCS and streaming it and are very keen on making changes just to make the LCS games shorter, "flashier", and "more exciting". Also additions like clash are there to make players more inclined to get into the LCS with the whole "create your own team" and "play just like the LCS".

Their second target audience seems to me to be kids. The type that are into flashy oneshots in games like Fortnite. Probably one of the reasons we have seen out of control damage over this season. Riot seem to want a 10-15 minute arcade like game rather than a traditional moba experience.

All speculations so take it as you will. [slayer-jinx-wink]

Dasdi9629 votes

{quoted}

To be honest, based upon the resent changes to the game and Riot ignoring its most loyal long term players its pretty clear who their new target audience is.

First and formost LCS watchers. They make a huge ammount of money off the LCS and streaming it and are very keen on making changes just to make the LCS games shorter, "flashier", and "more exciting". Also additions like clash are there to make players more inclined to get into the LCS with the whole "create your own team" and "play just like the LCS".

Their second target audience seems to me to be kids. The type that are into flashy oneshots in games like Fortnite. Probably one of the reasons we have seen out of control damage over this season. Riot seem to want a 10-15 minute arcade like game rather than a traditional moba experience.

All speculations so take it as you will. [slayer-jinx-wink]

It's ironic because while you have to be 13 or older to play the game, riot seems like it is trying to get under 13 people to play the game.

Promising Garden12 votes

[sg-miss-fortune]

ZGM Raven5 votes

I get that you are angry about the state of the game, but senselessly bashing Riot is pointless, especially when you are wrong. Riot have not released any figures for revenue directly to the public but they have states that they run the eSports scene at a major loss. They are doing it to legitimize eSports and put themselves at the forefront when it eventually blows up. Cmon man.

sKz Aaron D8 votes

"They are doing it to... put themselves at the forefront when it eventually blows up."

So you're saying they're doing it for money.

Anyway, they had said that they ran it at a loss in previous years, but it has become profitable, which is why they've created the player's association and increased the amount that they pay players.

Warlord Scrap43 votes

or just bring back dominion with ranked for the short crowd and make some changes to increase sr game length

Arcane Blue Boi4 votes

{quoted}

or just bring back dominion with ranked for the short crowd and make some changes to increase sr game length

im all for dominion

Leto GT31 votes

30-40 min average would be great.

Anything under 25 min or 30 min is just waste of my time. Hence, I feel like I'm wasting my time in 90% of my games.

GayFluffyUnicorn10 votes

It's just so unsatisfying to not have a clear gamephase. Okay this is laning phase, we are getting into midgame hm nothing got done we are now into lategame with mostly teamfights around baron or elder. It's like: okay 5:30 bot turret fell it's lategame now boyz.

Nausicäa 20 votes

PUBG crowd lol? Fucking Pubg games last longer than league games now.

Phear1 votes

what i just play pubg like 2minits my games are always short =O

GayFluffyUnicorn2 votes

I mean if you drop off on military and die immediately, sure games are short. But most pubg rounds i'd say FOR ME last 15-20 mins depending. Often i find myself jumping where the action is and i literally see noone and wander around until lategame. Hs always been pubgs biggest issue, that the midgame is mostly shit. Early game can be intense as is lategame but the midgame is so shit sometimes especially solo because everyone is just camping. Squad games have good midgame with lots of skirmishes.

Banuvan18 votes

Core audience is over in Asia. Riot does what their chinese overlords say.

ModAcademy Kayn1 votes

Ah yes, cause fuck anyone who isn't American, yeah?

Barcid2 votes

Except that NA, EU, and everyone under the fucking sun who isn't playing in a cyber-cafe somewhere (mainly popular in eastern Asia with China leading the population by a meteoric landslide) all hate the current state of the game.

League right now would be akin to going on Steam and finding "mixed" reviews where "very positive" was originally the case.

ModAcademy Kayn1 votes

Ya got any proof for any of that? Cause, otherwise, you're just stating what you think, about NA, EU and 'everyone else'.

Barcid3 votes

Well, if you'd scroll up, you have two EUW players who both don't like the game literally directly above you. Another directly below. I'm sure if I went to the servers that mainly post in other languages (I'm not bilingual so it's a bitch to try and make heads or tails of that) I'd find the same. The boards are basically flooded with these posts of late not unlike when Ekko was released and the boards were flooded with how unfair he was then (and rightly so). On top of all this, numerous streamers and LCS players (current and former alike from varying regions) have spoken up about their dislike of the current state of the game, so it's not just the lower players.

The boards can be a circle jerk, but when this many people are pissed, something is wrong. It may not be the exact thing they think (in this case pretty much cut and dry is) but something is definitely wrong.

This is glossing over the various EU (from both regions) posts and comments that we get on our boards. And those are people that are leaking over to our section. We're not even their native boards. Something is clearly wrong, so it's confusing how you're so delusional enough to think otherwise.

potchiker1 votes

Tencent doesnt lead how the game is developed Stop blaming Tencent

EDIT: All these people think League of Legends's is publisher is Tencent, But guess what? The publisher is actually Riotgames https://en.m.wikipedia.org/wiki/League_of_Legends

Tencent is only the publisher in china

Daddy Ants8 votes

{quoted}

Tencent doesnt lead how the game is developed Stop blaming Tencent

Tencent is to Riot what Activision is to Blizzard.

Riot and Blizzard are still in charge of development and maintenance of the games but Tencent and Activision are the "publishers"

GayFluffyUnicorn5 votes

Pubg after getting taken over by tencent: we make sure to represent socialistic values and it's representation in our game. The articles are still out you can read it.

Edit: Also do you think EA who is also only "publisher" has no say in making every game a cashgrab microtransaction bullshit? Or how about them firing the entire bioware team. I wouldnt be too sure about tencent not having any say.

Risen2914 votes

I've said this before too. The slower paced strategic game is disappearing and I think that's a big part of why people are leaving.

You didn't win people over with short 20 minute games ending in surrender, and trying to make the game more like the failed HoTS is not going to keep them.

ITz Revan11 votes

Even if I dont quit majority of my friends will.

kagepaladin9 votes

I'm definitely part of the old guard, I miss the long 35+ slug fests of a games especially those ones that went into an hour plus game and you fight tooth and nail and just eek out a win, those games are the games I miss so much, mainly because of the feeling after the match of almost pure joy you got from earning such a hard fought win, its not like nowadays where i just go faceroll on my keyboard as brand and for my first win of the day bonus. I also miss when LCS was the best of 3 in the regular season none of this best of one bull shit.

Krully7 votes

new game mode that is first team to x amount of gold

Jarring7 votes

leagues core audience is bronze and silver players... riot really needs to acknowledge this, and make changes that benefit pro play while at the same time adhering to the base audience of scrubs that make up the majority of their players. That's one thing that other mobas have always been able to do whereas riot has failed at consistently. Every change they make seems to be targeted at one end of the spectrum, but never the whole spectrum.

ModCaptainMårvelous7 votes

Been a problem since day one my dude.

Is League appealing to the casual moba crowd with a game balanced around the 99%? Is it a serious pro-game balanced around the best players? Is it an ability spam-fest? A slow, methodical game with little action until everyone is prepared?

Riot wants to have their cake and eat it too, which is why we have problems that persist to this day. Casuals or pros, RTS fans or ARTS fans, etc.

Risen296 votes

{quoted}

Been a problem since day one my dude.

Is League appealing to the casual moba crowd with a game balanced around the 99%? Is it a serious pro-game balanced around the best players? Is it an ability spam-fest? A slow, methodical game with little action until everyone is prepared?

Riot wants to have their cake and eat it too, which is why we have problems that persist to this day. Casuals or pros, RTS fans or ARTS fans, etc.

Dota has historically always balanced around the top tier of play with an even slower and more strategic style of gameplay, but that didn't stop it from becoming hugely popular.

So it's not an either/or proposition of either appealing to pros or appealing to casuals. But Riot confuses everything by trying to tweak and balance it both ways, which you can't.

It's underrating the gaming community's desire for strategy gaming that leads to this race towards the bottom of the lowest common denominator to turn mobas into action brawlers. The players will leave and esports will die off because of it.

ModCaptainMårvelous2 votes

{quoted}

Dota has historically always balanced around the top tier of play with an even slower and more strategic style of gameplay, but that didn't stop it from becoming hugely popular.

So it's not an either/or proposition of either appealing to pros or appealing to casuals. But Riot confuses everything by trying to tweak and balance it both ways, which you can't.

It's underrating the gaming community's desire for strategy gaming that leads to this race towards the bottom of the lowest common denominator to turn mobas into action brawlers. The players will leave and esports will die off because of it.

While true, DOTA never hit the mass appeal that League did. Granted, I'm not going to say this is a bad thing. However, it has made DOTA far smaller than it could have been. Again, not a bad thing! It's sort of the difference between a game company making money and a game company making MONEY.

League's half-and-half has been both it's biggest strength and greatest weakness. The pub balance makes it more welcoming to newcomers and allows for some changes to be made toward that lowest common denominator while the pro changes keeps it strategic (regardless of how players might feel). However, it's never gone fully in either direction, creating a massive pain point for both sides that ends up causing more and more problems as time goes on. We've started seeing it as early as 2015 actually, where pub changes do little to solve problems while pro changes have to be massive and sweeping.

My goal isn't to dismiss DOTA. It is, however, a point that DOTA has focused on the pro scene and ends up with a far better game for the top tier of play yet makes the game tougher to get into. Comparatively, League always goes for the midpoint between both and never truly satisfies either, which I find to be problematic. In much the same way people want Riot to have DOTA-tier diversity but League-tier newbie friendliness, so too does Riot want a deep and hardcore pro scene like DOTA but with the mass market appeal of what League is/was.

Risen296 votes

{quoted}

While true, DOTA never hit the mass appeal that League did. Granted, I'm not going to say this is a bad thing. However, it has made DOTA far smaller than it could have been. Again, not a bad thing! It's sort of the difference between a game company making money and a game company making MONEY.

You're not analyzing properly why Dota didn't achieve the same level of numbers.

It's not because League is a superior game model for appealing to more players. If that was all it took then HoTS or other games should have killed League by now.

No, League, got to where it was by being the first to go viral as a free to play game. Much like fortnite. There may be better games than fortnite that come out over the next couple years, but they will likely not make much of a dent in fortnite's popularity for the same reasons League stayed on top despite challengers. Once you've seized the market it's a lot easier to keep players loyal than it is to steal players away from an existing game.

In light of these facts, it is actually a testiment to how good Dota's gameplay is that it did manage to achieve the second highest success by a huge margin compared with all other mobas.

League's half-and-half has been both it's biggest strength and greatest weakness.

It has never been a strength of the game. People say the game started going downhill after season 5. That is when I believe we started to see the most changes start to be implemented targeted at casual play at the expense of the strategic integrity of the game, and it was only accelerated with time.

My goal isn't to dismiss DOTA. It is, however, a point that DOTA has focused on the pro scene and ends up with a far better game for the top tier of play yet makes the game tougher to get into.

Your premise is wrong. You overestimate how easy League is to get into. Both are just as archaic and bewlidering to a new player. Dota has more depth, more to learn, but those issues won't matter or even be apparent to a new player. From a new player's perspective they are both equally confusing.

The fact that Dota had 14% marketshare of the moba market, while the nearest competitor was Hots at 7% and smite at 2.5%, proves your theory about accessibility wrong. Especially when you consider how much bigger the gap was in marketshare must have been before Hots was released.

League is vastly more difficult to get into than HotS, yet it had 66.3% marketshare.

ModCaptainMårvelous2 votes

{quoted}

You're not analyzing properly why Dota didn't achieve the same level of numbers. Snipping these for length.

And yet despite this, there were plenty of chances to dethrone League. Hell, if anything, DOTA2 had a fantastic chance because it did and offered a lot of things different from league such as free cosmetics (before the crafting system like 2 decades later) and all heroes unlocked. However, the difficulty made it harder for people to get into DOTA2 even with an objectively better tutorial.

In light of these facts, it is actually a testiment to how good Dota's gameplay is that it did manage to achieve the second highest success by a huge margin compared with all other mobas.

If you want to cement anything as League's success, it was never earnestly the gameplay. The gameplay was nice for people, sure, but it's not what truly made league shine. It's a combination of:

  • Rapid change. A new character every two weeks near the beginning of League's lifespan meant there was always something new as well as balance changes.
  • A winning F2P model that became something of the standard among most MOBAs in the industry. A truly "free" game.
  • A blooming esport scene that began to grow and captured a teenage audience.

You see the same thing with Fortnite: Rapid changes, a winning model and a blooming community that captures a young demographic the way S2 league did. And these rapid changes also were fraught with problems in both early and later seasons for both casuals and pros. It's always been an issue, it's just gotten too big to ignore at this point.

Your premise is wrong. You overestimate how easy League is to get into. Both are just as archaic and bewlidering to a new player.

Climbing a mountain is still hard but a mountain that takes a day to climb is easier than the mountain that takes a year to climb.

League wasn't simple, sure, but it had greatly less painful mechanics even with DOTA's superior tutorial. DOTA had a lot of design people misconstrued as clunky that required fine-practice most people didn't want to get into. Missile speeds, turn times, denying, stacking, etc. League simplified these mechanics just enough to keep the depth while still being easier than DOTA to get into.

Your point about HotS also misses the biggest factor to HotS's lack of success: Time. HotS officially released June 2nd, 2015. This is six years after League's debut and the renaissance of the MOBA genre. While we don't have league numbers, 2015 is around the time where DOTA2 peaked according to steam charts and just before the MOBA genre began to decline as a whole. HotS could have had some of the greatest gameplay in the world but it was to League what Playstation All Stars was to Smash Bros: A halfhearted attempt that was too little, too late. The few who found league too complex moved to hots.

League has a lot of factors that contributed to it's success but I'm still going to stand that the greatest was providing a tough/deep strategy game while also keeping it simple enough that a casual audience could enter it, while the biggest "casual" competition coming 6+ years after League's release.

Risen296 votes

{quoted}

And yet despite this, there were plenty of chances to dethrone League.

I just got done telling you why that wouldn't happen despite the quality of any challenger.

Go back and re-read it because you must not have understood it.

If you want to cement anything as League's success, it was never earnestly the gameplay. The gameplay was nice for people, sure, but it's not what truly made league shine. It's a combination of: ...

Everything you posted there was irrelevent to what you were responding to.

Talking about why League was a success doesn't disprove what I said.

"In light of these facts, it is actually a testiment to how good Dota's gameplay is that it did manage to achieve the second highest success by a huge margin compared with all other mobas. "

In order to understand that statement, you must first go back and understand what I said about why no Moba had a chance of dethroning league no matter how high their quality was (Dota), or how broad you made their casual appeal (HotS).

League wasn't simple, sure, but it had greatly less painful mechanics even with DOTA's superior tutorial.

Your comment doesn't disprove my point, and you left out the part of the quote that explains why your point is irrelevent:

"Your premise is wrong. You overestimate how easy League is to get into. Both are just as archaic and bewlidering to a new player. Dota has more depth, more to learn, but those issues won't matter or even be apparent to a new player. From a new player's perspective they are both equally confusing. "

Less painful mechanics don't matter as far as one game being more friendly to complete moba newbies. From their perspective, both games are equally puzzling. The fact that one will take longer to master is not something they would be capable of being aware of until they had significant experience in the game already.

Your point about HotS also misses the biggest factor to HotS's lack of success: Time.

I didn't miss it, your point just doesn't disprove anything I said.

The fact remains that in software and gaming, the first in to secure market share will be near impossible to dislodge as long as they keep delivering what the customers want.

The fact that the competition is already years behind in development time plays a factor in cementing the initial entry's lead. Pointing that out only proves my point, not disprove it.

Leto GT3 votes

Hi so. Maybe my experience will help in that discussion. So, I've started like because a friend told me about it back in college. I started then at the end of season 2 I believe. It was not that difficult to get into because it was simple honestly. Clear itemization. Runes were simple and had not much impact on the game instead of helping you in the early stages of the game. You had 1 Drake and 1 nashor. The focus was way more on champion powerskipe themselves and there wasn't much powerskipe item whatsoever. You may say it seems being on paper but as a new player that was already a ton of information. Compare that to now. Imagine a newplayer now facing league. Herald, Nash, multiple drakes, scuttles, item powerspike, champion powerspike runes powerspike. When I tried Dota, I gave up immediately because I had no interest in putting that much effort to get at least to a basic level, it was just too much too complex and too snowbally. I preferred LOL for his simplicity. Right now, the new player friendliness that really appealed at first, is a bit a thing of the past I believe. On top of that I would like to add that making a mistake was not as punishing as it is now. You may now just die in 1-trade two at best in most of the roles. So as a new player, it's tough. Even for a vet like me, I don't feel I can actually try new champion safely because I'll most probably end up feeding really hard. On these latter point, I believe league became similar to DOTA and that's a really bad thing because those points specifically drove me away from Dota back to league.

3TWarrior2 votes

pfft, the difficulty honestly has little to do with dota's turn off

it has a very steep learning curve and what really throws it off is a TERRIBLE user interface

try picking a card at random from a deck and guessing what that card will be..that's what dota's interface looked like...along with having a roster that you either had to explicitly know the champion's name or scroll through 100+ champions in under 30 seconds

Teemo Gromp5 votes

{quoted}

Been a problem since day one my dude.

Is League appealing to the casual moba crowd with a game balanced around the 99%? Is it a serious pro-game balanced around the best players? Is it an ability spam-fest? A slow, methodical game with little action until everyone is prepared?

Riot wants to have their cake and eat it too, which is why we have problems that persist to this day. Casuals or pros, RTS fans or ARTS fans, etc.

I am here since I think May 2010, not quite "day one", but back then, RIOT focussed totally NOT on eSports, but having a playerbase. The game was called "CLASH OF FATES" and that later dropped title was quite supported by the journal of justice and all the other nice story sidethings. We (Germans) got ZenonTheStoics eMail address to report people manually, the game consisted of cheap recolour skins and I had to buy the DVD version from the store to get RP (because it was just credit card payment, which is unpopular in Europe/Germany) - I used the code on the backside of the game's manual to buy Firefighter Tristana^^ Whatever..

The games often lasted 40 minutes and a 3vs3 map could take also the same amount of time. It felt really like RIOT was for the players. They often repeated to become the "most player-focussed game company in the world". But the Dreamhack success of 2011 (AFAIR) turned everything around. They tasted blood, and wanted more. The game really lost its focus to me in 2015. Suddenly, the matchmaking started to suck (and is still in this bad state -- compared to the really enjoyable games from 2010 it's obvious. How could the games go 40 minutes? Because of a working matchmaking) due to Flex queues and bullshit. RIOT turned into an ugly-ass monster that does not want a quality, but flashy game. It's like Apple or Youtube. RIOT should've never sold their soul and invite known incompetence as Ghostcrawler. That's like Steve Jobs would be CEO of Microsoft in 1999 or Netscape allows Microsoft workers to work for them during the browser war.

The game now is not terrible, but a shaodw of its former self. The anime skins and all that immersion-breaking bullshit is grinding my cogs and apart from Bard and Ashe, I can not stand this game that is made for Asian spazzes* than the Western world. RIOT sold their soul, and did so even more when being a Tencent slave; a company that turns EVERYTHIGN into a cash-shop focussed grind game. Check their history and reputation...

EDIT: Just in case. Look at things like "Stickers". And they are 350rp. RIOT needs to make money, eh? They are a business, huh? Yes, but those friggin little animations that take probably 1 day to create each... Nah. That's something that should be free. No new maps. Why? No map skins? Why? No new announcers. Why? PROFIT. PROFIT. PROFIT. The change of the IP is clearly to slow things down (and yes, it does). RIOT is huge and as long as they can invest 100,000s of US$ for eSports - something the regular PLAYER of the game does not care about, they are surely not in need to charge for "happy kitten" or "be mad" stickers. When I see Sailor Moon skins and hear their retarded SFX, see Arcade skins with fake 8-bit sounds and then "bee mad" stickers, I wonder if I play app store crap like CANDY CRUSH or a serious game from a billion dollar company.

(*) I do not mean Asians are spazzes, but Asian gameplay is spastic to me. Button mashing all over. But you've gotta visit their internet cafes and gaming places, it really makes you crazy. Maybe you understand their gaming culture then. (Or just litsen to 90s Japanese Synthpop. It's like freestyle Jazz with electronic music in 180 bpm)

Śhunpo7 votes

Their core audience should mostly be the veteran players who play this game for fun tbh. They've been trying to aim this game towards casuals and as we've seen their results have been less than stellar.

Cake Depression3 votes

In what universe is that a viable strategy for a game? If a game isnt pulling new players its going to slowly die out, its as simple as that. Veteran players either wont spend any money on the game (hey they allready own everything basically) or they will spend a minimum, veteran players will also naturally start playing less than they used to or move on to other games, or just stop playing. No new players means less players online overall, less money overall, making keeping up the game and making new content more difficult/ impossible over time.

Beacon Academy8 votes

Have you ever heard of the words "role model"?

If people watch someone good at something and doing cool shit, said people will most likely also want to do said cool shit.

Especially if the thing the person they're watching is using is something you can download & install for free and easily accessible for anyone with a computer.

I'm not sure anyone can argue that league would be just as popular if no one ever bothered to stream league on twitch or make videos of league content/guides on youtube.

Cake Depression1 votes

Just tell me when do you think this aiming the game to casuals happened?

PB4UAME2 votes

5.22 is a great place to look, as is every single patch from then until now.

GayFluffyUnicorn5 votes

And every company that thought like that died. Well not necessarily the entire company but their game. Example from personal experience: SW:Tor It was FOR ME the league of mmos. Not too hard to get into but still very intense and hard to master especially PvP (devs didnt give a shit about that) and high level raids. Then they thought: Hey it's unfair that guys like unicorn are the top 3 DD players worldwide after finetuning their character and rotations for hours on the dummy. Let's just trash the talent tree, nerf every OP into the ground so everyone gets good gear and the special mounts etc. and we will get so many casual money. Truth is the game is dead now. You cannot sustain a game without a veteran playerbase and especially not by dumbing down a game that got big BECAUSE IT IS COMPLEX AND HARD TO MASTER.

Hong Kong Annie4 votes

The game will also die out if all of your older players get fed up and leave. Trying to attract new players is only good if you don't lose your existing players.

lol you wild wyd6 votes

It's really funny you should say that, I wanted to make a post about this topic after @Riot Blaustoise tweeted about some data surrounding game length/ game pacing:

  1. https://imgur.com/a/n9qAkbK
  2. https://imgur.com/a/yJjuF35
  3. https://imgur.com/a/yi4Wj7M
  4. https://imgur.com/a/ToqjoK0

^ these are the tweets.

Riot have reaffirmed multiple times that they were never going to sacrifice accessibility for depth even had a whole /dev post about it. @Riot Ghostcrawler also has mentioned it a couple of times saying that Riot always wants to engage core audience and have never really attempted to attract new players. With the already hard snowballing games AND the intention of Riot meeting those lower average games but without snowball they contradict what they said previously.... and remove one of the main pillars of League of Legends, strategy which also translates into depth. Thus making the game more casual which would be the LAST straw for me. Feels VERY much like the journey World of Warcraft took.

Sorin Alucard5 votes

Treeline is still awesome

Seer of Mind5 votes

If Riot wants the game to be one that takes up to 30 mins or longer, they need to decrease damage across the board, but if they keep upping champion damage and lowering tower health like they just did, the game will only get shorter and shorter. Their target audience seems to be younger kids, games are fast and able to keep moving on quickly.

D4M2X05 votes

i loved it when games could last up to an hour/sometimes longer cause a good player/teams could still stomp for a short win but with enough time the enemy team could make a comeback. now any old fool can just 1 click you before they even get fed dot dot dot

3TWarrior4 votes

more or less, dominion is actually what they wanted now, just they didn't devote enough resources to it

ChargeItDownMid3 votes

[deleted]

Karunamon9 votes

HotS?

ChargeItDownMid2 votes

[deleted]

GayFluffyUnicorn5 votes

Yes, yes they do. They got dynamicQ? Let's do this too even though blizzard dropped itbecause of the outrage but riot can do this better 100%!!! Lootboxes and leveling? Let's do that too. New missions everyday? Let's do this too but different. Half of riots recent changes like herald have been blank copypaste from blizzard. For whatever fuckin reason considering hots isnt even big to begin with.

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