@Riot PLEASE consider reworking Ekko's ult

Best Darius KR·5/14/2015, 10:17:37 AM·4 votes·479 views

And make it ACTUALY go back in time

Right now it's just a Leblanc's W that deals a stupid amount of damage and heals for a bit Where is the "Rewind" mechanic? Where are the really interesting "Retry the fight" situations that he is supposed to create?

Here's my suggestion: Either: Lower the damage substantialy Reduce the cooldown to something like 4 seconds Give it a stacking mana cost like Kassadin's or Kog'maw's

Or: Lower the damage Make him restore all the cooldowns, HP and mana that were depleted during those 4 seconds

(I like the second option MUCH more than the first one)

Either this or make him ACTUALY reverse time like you show in the cinematic

The thing is, as a champion that has an ult that was CLEARLY inspired by DOTA's Weaver and Smite's Chronos, it is SEVERELY lacking interesting mechanics This champion had so much potential and you just ruined it -.-

Anyway these are just my thoughts

6 Comments

Richard5/14/2015, 10:23:30 AM2 votes

How is it like Leblanc's W? because it's a blink? That's the only real similarity, he can't choose where he goes with it, he can only go back to where he was-- and he can't blink back to where he used it from.

Plus it's an ultimate, it's meant to be strong.. That's why it has an 80s cooldown.

I'm just wondering whether you can recall, buy stuff super quick and then ult back to lane.

disregardable5/14/2015, 10:20:44 AM1 votes

It's not Riot's fault you got your hopes wound up. It was pretty clear to me in the trailer that it was just going to be a reworked LB distortion.

junglerboy165/14/2015, 12:55:35 PM1 votes

Or give it a charge system like Ahri's ult, like Active: Teleports you back in time 4 seconds. After 4 seconds, you can reuse this ability within the next 4 seconds, up to 2/3/4 charges. Then they just nerf the damage and heal of each individual time reset to be roughly equivalent to it's current stats in total (something like 100 (+20% AP) damage per reset, 50 (+7.5% damage taken) heal per reset).

A charge system could end up making him a LOT more agile, but would also replicate the feel of what the cinematic showed quite nicely.