The Reasons Cass is a Broken POS
Just a disclaimer: I don't play Cass, and this is not another "Rito why u change Cass?" thread. This thread is going to discuss why Cass is utterly toxic game design in her current state.
Cassiopeia right now has a lot of issues. Aside from the fact that her old school fan base still largely doesn't like new Cass, she is poorly designed and has terrible patterns for gameplay when against her. few are the champions in this game that I simply refuse to play against, but Cass tops the list by a long shot. Here are the reasons for this:
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Her hyper scaling is totally forced. The way her passive works, playing against her is unintuitive because unlike a natural hyper scaling champion, she does not have a gradual curve, but several extremely jagged spikes that are jarring to the opponent and to the Cass player. Everytime her passive levels up, she gets a big spike in some stat. While you may say "oh, well that is no different than an item spike." I would counter that by arguing that since these spikes are tailored to her kit, they are in fact much more potent than a singular item being completed. Additionally, unless you are playing with somebody who doesn't know how recipes work, a player will always buy components first instead of a full blown item in one go. Her passive though is equivalent to getting a full item in a heartbeat, and since this can even happen mid fight, it is not intuitive for her opponent to gauge how strong she really is at any given time.
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Her main damage is now in a single, totally overloaded, point and click ability. While you may say the same for ADCs (AAs are abilities too), this just does not feel good to play against, especially since the AP item for slowing champions procs at full strength on it and is a much more efficient buy than its counterpart for ADCs. Her E just has WAY too much for any sane person not to tell it is a crap ability. It deals huge damage, it has a cool down reset, it heals, it restores mana, it amps her other abilities' damage by a whopping 40%! This single ability is beyond broken, and it shows immature design quality on the level of pre rework Sion or the blatant disregard for balance of pre rework Kayle. Honestly, how did nobody at Riot have the time to check in on Stashu during the rework and say "hey buddy, we don't overload spells like this anymore, it's bad for the game."?
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No matter how well you shut down a Cass early game (if you even can, because she is ironically still a lane bully), there is no real way to counter play her hyper scaling. When you play against Cass right now, you get this disgusting sense of inevitability, because of how her passive works. Eventually, she will get that 500th stack, and she will deal stupid damage. I could pick the strongest bully in the game and beat her to a pulp, but if I don't win by 35 minutes, I have to pretty much forfeit the match. Champions like Cass who hyper scale all have a bit of that sense of inevitability, but it is not nearly so overwhelming or powerful as her spike. If I shut down a Ryze hard early game, his late game scaling will let him catch up and eventually exceed my power, but I have a clear window when he is at least only as strong as me. With Nasus, I know that if I can bully him in lane and deny him farm, I can severely delay his hyper scaling. This ties back into point 1, where her final spike is SO potent and SO stinking strong that even if she is 0 and 4, if she even has half a build she becomes ridiculously strong and afterwards there is now no opportunity to counter her anymore. She can consistently jump from being totally useless in the match to solo carrying MID FIGHT. NO other hyper carry can turn on a dime like this, and it just feels nasty to play against.
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The way her kit is right now, she will always either completely stomp a match, or be totally useless until it is too late to make a comeback. As seen right when the rework was released, if her passive stacks too slowly, she is the bottom of the barrel trash tier, on the level of Urgot's footstool. As soon as her passive got buffed to stack in any reasonable speed, she became one of the strongest champions in the game. Her design is so binary that you will almost always either hard carry or be absolutely useless depending on when her passive usually maxes out. Right now, her passive stacks quickly and she is close to OP. I would bet anything that as soon as they try to nerf anything about her passive, she would go to crap again, even though her passive is what is so game breaking and needs changes.
Riot, Cass needs a rework again. I don't care if it is because she "doesn't feel like old Cass" or anything like that, but right now her kit literally defines the idea of no real counter play. It has prehistoric design in terms of overloading single spells and lacking a real identity of any sort. It feels forced and anti-fun to play against, and has a completely unintuitive power curve. Inb4 any people complain about requesting changes for one of the few mages strong enough to still hang out mid lane, please understand that I really do like Mages, but Cass is broken on so many levels that she does not have anything really in her defense for why she should not be reworked (again, but by someone other than Stashu).
