Riot, can melee carries have their own teambuilder/champion page role?
**By melee carry **I mean the likes of Tryndamere, Master Yi, Fiora, Aatrox, and others like them. I feel that they're more specialized in basic attacks and avoiding death and enemy fire than fighters, who prefer to tank and soak up some damage for their teams. How about Duelists?
Duelists are melee combatants that focus on dealing high amounts of continuous damage to individual targets in 1on1 situations, but can remain significant damage threats even in unfavorable situations. Unlike fighters, duelists sacrifice some utility and durability for ultimately powerful death-defying abilities. A well-played duelist can exert significant pressure on their opponents when they're alone, and can even ignore the threat of enemy turrets to bring death to their enemies. During the late phase of a game, duelists pose a significant threat to structures and can take them down swiftly and ruthlessly.
The reasoning is because most of these "fighters" benefit more from damage items than their fighter counterparts. They also tend to use more basic attacks and all have some ability to defy death without being durable. And the major difference between these champions and assassins would be the goal of the champion itself. For example, whereas the goal of assassins is to seek out weaker targets and quickly finish them off, the goal of duelists would be to seek out individual fights. This would allow you to balance and change the kits of these "duelists" to their strengths enough for them to warrant a new class description of their own (ex. Fiora's recent nerf was something that decreased her threat in a teamfight situation, but preserved her threat in a 1on1 situation; a further continuation in this regard would make Fiora's potential as an "assassin" go down when there are multiple targets, but increase her threat when there is only one). Doing this would put them on the spotlight as viable options for teams looking to pick up a champion that poses a significant dive threat during the early game and a significant split-push threat during the mid and late game. After all, one of your goals with season 5 is the addition of more options and strategic diversity into League of Legends, isn't it?
Thanks for reading.