Garen can't have a Tenacity active

Count Buffon··1 votes·635 views

Yet Kalista can have MasterYi 's ultimate at all times because she farmed up item 3085...

Totally worth scrapping a reasonable anti-kiting feature in favor of a shiny new "ks me pls Janna" meta. True damage good, awkward penta-steal counterplay patterns good, anti-kiting bad. Welcome to Garen 5.16.

_#5.15neverforget

13 Comments

360D3GR3SS3 votes

Garen can have tenacity as soon as they revert his completely unbalanced damage.

redniwediS2 votes

Somehow people thought Garen was going to be weak. Then the changes go through and his win rate almost jumps up 10%.

Now that the element of surprise is over and people are playing correctly against him his win rate dropped, and as more of this picks up I expect it to return to a much more reasonable level.

It's difficult to legitimately call something unbalanced when you are playing incorrectly against it.

Count Buffon1 votes

I just find the whole thing gross. I played against Garen in ARAM, and scoring a kill feels dirty and gross when he's around. And I wouldn't really enjoy playing as Garen either when there's a big "peel for this d00d" mark bouncing around that totally reverts your entire buff, and you can't get through the front line anyway.

redniwediS1 votes

As a Garen main since season 1 I don't really pay that much attention to who is the villain. I will gladly pass up a kill on the villain in order to go for whoever is actually a vital target. Using ARAM as an example I'd rather kill a Soraka or Sona than a villain ADC.

It's really a matter of choice though, and that is what this mechanic does well. It gives Garen a choice, where before there wasn't one.

Count Buffon2 votes

How does it give Garen a choice? What choice does he have now that didn't exist before?

redniwediS1 votes

Before his choices were peel the enemy front line as best he can or dive the enemy carries.

Now his choices are peel the enemy front line, dive the enemy carries, or destroy the villain chain. The chain is best used when your team doesn't need help peeling and the starting villain is an enemy carry. On paper it seems like the carries will always be the villain, but in practice this isn't always the case.

It does need a bit of work, but it does what it was designed to do. You may want to read up on what the devs have said on it, as they have talked quite a bit about what they want the villain mechanic to accomplish. You probably should have read up on it before you made this thread of course...

Count Buffon1 votes

Eh, I still stand by my assessment that it's a goofy, random, and unpleasant change that makes it feel bad to get kills, and makes Janna stealing your penta the best possible outcome of a teamfight. That just shouldn't be a thing.

I had an idea about an alternative though. http://boards.na.leagueoflegends.com/en/c/gameplay-balance/amAJ2mNI-thoughts-on-a-less-true-damagey-garen-passive

redniwediS1 votes

Janna stealing the penta wouldn't do much, as the villain is weighted based on more than the very last kill. Whoever got the quadrakill would still be the villain.

I'll check out the link, but really you should read up on how the mechanic works and what Riot wants it to accomplish.

brownthunder881 votes

I dont mind the whole villian concept, but, it really only just double-downed on his pre-juggernaut style. He just spins and kills things faster later in the game.

What I believe Garen needs is a New Passive (Not a buff or nerf to his current passive). Right now, his passive and his abilities (Q, W, E, R) do not really have good synergy with each other. His abilities feel like they are designed to go into a fight, where as his passive rewards me for staying out of a fight. The passive is called “Perseverance”, so this should mean that he will stay alive longer than anyone else, WHILE IN THE MIDDLE of the battle. This passive alone should be enough encompass what Garen is at his core, the sturdiest soldier on all of Demacia. Garen should have his passive activate when he attacks (similar rework style like Ryze's passive).

redniwediS1 votes

While interesting that won't likely happen until Mundo gets a rework, as he would essentially become Mundo 2.0.

brownthunder881 votes

I believe there is a way to design the passive that can fit that juggernaut theme, while still being unique from Mundo. If interested, here's a suggestion: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/6u7AM4Ik-garen-needs-a-passive-rework

Count Buffon1 votes

This makes sense, and would be tricky to use. The more I think about it, though, the more feast-or-famine this is. If he loses, he can't use this passive. If he wins, then he may as well be Mundo with free damage on top. Feast-or-famine tends to tilt games super-hard and make it difficult to come back from whichever side is down.

Count Buffon1 votes

That's exactly what I was proposing. Right now, "ks me pls Janna" is the idiotic counterplay to his kewl new TONS OF DAMAGE.

Seriously. The ideal counterplay is to have a bloody teamfight, and feed a kill onto your support at the very end.

Welcome to Juggernauts.

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