I would rather see Riot try another remake on Kog

Rebonack··6 votes·244 views

More specifically, turning his W into an On Next Hit buff (single long range attack that chunks some %HP, possibly with a lowish cooldown). If it's no longer an auto-attack steroid that would clear up quite a bit of power to use on other parts of his kit.

Y'know.

The fun part of his kit.

I'm talking about his Ult.

Riot should dump all of his kit power into his Ult.

Even if it never made it to PBE, I wouldn't mind hearing that Riot at least tried artillery Kog to see how it plays.

5 Comments

morris12 votes

He'd play pretty similarly to Corki with Triforce then (not saying this shouldn't happen).

MunchCrunchLunch1 votes

[{quoted}](name=Moraru Maurice,realm=EUNE,application-id=3ErqAdtq,discussion-id=TrkxuOqd,comment-id=0000,timestamp=2016-09-10T18:03:35.613+0000)

He'd play pretty similarly to Corki with Triforce then (not saying this shouldn't happen).

corki has a dash. its a lot easier for him to do that. and even though corki is mana hungry he isn't as near as kog mana troubles. since you use triforce u need a bit of mobility to burst someone or escape because you aren't gonna stand there like any adc and do damage you need to move around with triforce adcs. look ezreal and corki. meanwhile a sivir can just stand and auto.

Hige1 votes

a lot of power IS on his ult, problem is that it's currently overshadowed by the amount of power on his W... and honestly this has always been the case for Kog

morris11 votes

It's only used as an execute because it does negative damage if the enemy is full hp. Which is a shame since old Kog'maw weaved ults frequently as a form of constant harass, he just doesn't have that anymore.

Hige1 votes

Yeah his ult feels a bit odd at times, plus I think they stripped quite a lot of range off of it, I remember sniping from more than a screen away... As for taking the harassing away I think that was in order to push Kog into an specific play style because in all honest, Kog has the most overlap out of all the ADCs :S

Sniping and health% are Varus things Tank melt and hyper carry are Vayne things Range flexibility and machine gun are Jinx things Resistances shredder and magic damage adc are Corki things

I think Kog had an interesting niche as the Attack speed breaker but that came with a heavy balance price. The biggest problem after the unrework is that Kog will bring nothing unique to a game and he's in a very weird spot balance wise.

For example only his ult scales off of AD, everything else wasn't meant to scale but instead it was meant to benefit inmensely from Attack speed, which he'll lose and his kit will be in this kind of limbo without any kind of scaling aside from... AP? which btw is there as a valve instead of an actual scaling ratio.

I like that they are removing the broken side of Kog though, but I think that they have a looooot of follow up work to do

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