@Riot Do you guys remember why Nidalee was reworked? Let me remind you
> With her oppressively high spear
damage and catlike (maybe just cat-ish) elusiveness
, Nidalee's been a contentious low-risk, low-interaction champion
for quite some time. Specifically, old Nidalee's gameplay often revolved around the question of "when should I stop throwing spears?"
to which the answer was typically "never." > > To that end, our goals with this Nidalee gameplay update are to tone down some of her many frustration
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points while also giving her more **options other than chucking projectiles. ** We also saw this as a great opportunity to cement Nidalee as a real shapeshifting huntress, which meant stronger ties from her human form to her cougar form. Additionally, by connecting Nidalee's offense with cougar form, she now has to balance her high escape potential against her ability to hunt down squishy targets ("Leap away or leap at their face?"). There's certainly more counterplay (and teamplay for those playing around Nidalee engages) when a cougar goes flying into the backline versus a single nuclear-tipped spear
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So if this playstyle was so toxic you removed it, why did you remake it 5x more toxicly a few years later, give it a 3 second 70% speed boost, the longest CC in the game, and even MORE damage to its primary **AOE **Poke ability?
And then the boards complain like they do with Aatrox about how Riot "Well why dont you keep the playstyle and/or just make a new champion" This is what that looks like.
damage and catlike (maybe just cat-ish) elusiveness
and
have to time precisely withing 1.5 seconds to get the boosts from their shields.
Has to time and AIM her W withing a .75 window in order for it to be effective.