[ Champion Rework ] Janna the Wind's Compassion
Janna has been getting a lot of hate recently,tho it's not with out reason. She seems to deal a lot of damage wit certain set ups and is a strong counter to nearly any melee champion who has to rely on one single gap-closer.
What should Janna's identity be? She should still stay the queen of peel in LoL, but there are a lot of healthier way to keep that aspect.
Base Movement speed: 320---> 325
Passive TailWind ( REWORKED )
Janna gains gains an additional 10/15/20 % of her total movement speed.
_Q _ Howling Gale ( UNCHANGED )
W** Embodiment of the Wind ** ( NEW ) Passive: Janna deals an additional 5/10/15 % of movement speed as magic damage on hit.
_Active: _ After a 0.25 delay Janna's turns into air ,becoming untargetable and able to by pass terrain ,but losing her TailWind bonus movement speed and unable to cast her Q or E . During the duration all allies moving towards her have their movement speed increased by 15% of her total movement speed. Can be activated early to cancel it's effect. CD 24 seconds Mana cost: 80 mana Duration; 2/2.5/3/3.5/4 seconds MS-buff Aura: 1150
E _Eye of the Storm / Zephyr's Fury _ ( REWORKED ) Send her little birdy _Zephyr _ to either buff her ally or harm her enemy.
_Cast on ally: _ Janna sends Zephyr to shield targeted ally or herself granting them bonus attack damage while the shield lasts.
Still castable on turrets.
Shield Strength: 70/105/140/175/210 (+70% AP ) ----- > 80/110/140/170/200(+75% AP)
Duration: Down from 5 seconds to 4 seconds
Bonus AD: 10/17.5/25/32.5/40
**NOTE: ** As Janna send Zephyr , it has a small travel time/delay depending on the distance of the targeted ally from Janna.
_Cast on enemy _ : Janna send _Zephyr _ to a targeted enemy champion, dealing magic damage and slowing them for 2 seconds.
New effect: The base slow is doubled when the enemy is moving towards your allies.
Magic damage: 60/115/170/225/280 (+50% AP) ---> 70/115/150/190/235(+ 60%AP)
Slow: _24/28/32/36/40%(+6% per 100 AP) _ ---- > 14/17/20/23/26%(+5% per 100 AP )
Range: 550 CD: 18 seonds Mana cost: 60/70/80/90/100
_ Ultimate_ **Monsoon ** ( CHANGED ) Janna knocks back all nearby enemy units up to 875 proximity based on their distance to her, stunning them for 0.5 seconds ( unchanged) ,after the delay she begins to channel for 3 seconds, releasing soothing winds that heal allies every half second while channeling, the heal increases for each additional second she channels ( total heal unchanged ). Moving cancel the channel. Heal per half second: 50/75/100 (+25% AP) CD: 150/135/110 Mana cost: 100 Range: 725
_NEW EFFECT: _ Janna can cast ˝Monsoon˝ while using using _˝Embodiment of the Wind˝ _ , losing the knock back for increased healing and being able to move without interrupting her W and R . Healing scaling increased from 25% AP to 30% while using ˝Embodiment of the Wind˝ .