Corki's damage set/rework

Steelflame·11/12/2015, 12:22:36 AM·2 votes·812 views

Effectively, just commenting on Corki's new passive, that splits his AA damage between physical and magical. It's rediculous. I've played a few games as him, and he often hits 80% magic damage at the end of the game for his damage contribution to champs. The fact he can grab Sorcs to amp up EVERYTHING he does just gives him so much potency. That, plus a Reaver+IE or some other crit item, means he can hit you for overkill levels of magic damage. And finishing off his pen with a Void Staff instead of LW means that he gets the much stronger Mpen stacking over the now heavily nerfed arpen. It's a really neat mechanic that makes him very unique among ADCs, the fact that he is 100% focused on his magic damage means he has such a good synergy with all AD comps, as it lets him get away with massive amounts of damage that probably won't be itemized against. Also, Deathfire's burn works so well on him, with all the AoE and poke he is putting out, or he can still go with Warlords for the crit heal + AS if he feels early to midgame sustain is more valuable than poke.

Also, dat Package. Nearly an entire lane's distance jumped, and still lets him cast his W again after it. The fact you can sit on it for a bit more than a minute (it feels anyway), means that you can go shove a lane, then come in to join a fight with the insane out of combat MS boost with an insanely powerful initiation tool.

Note, this isn't me complaining about his balance, just stating how unique he is.

2 Comments

IMayBackstab11/12/2015, 12:24:49 AM1 votes

interesting...didn't think of that part...i was more annoyed that his lifesteal is going to be horrible with the split dmg