I like how Elise's skillshot stun doesn't do damage.

Metal Janna··1 votes·827 views

Now can we fix every single other CC ability in the game doing damage for no good reason? Your reward for landing your CC should be the chance to do damage. Not instant damage.

7 Comments

Chembaron Yamada7 votes

Elise has 6 skills to begin with, just when she turns level 3. Her early game burst is high, since almost every other champion just has 3 skills available while she has double as much.

From these 6 skills, 3 are dealing damage (4 if we can't the AS increase in spider form W as increasing her damage output), additionally she has spiderlings. Because of the nature of her kit, she doesn't need her stun to deal any damage. It would simply be overkill. But not every champion has that luxury.

Not to mention that you want to actually tell me that stuff like Nautilus first auto attack on a target should not deal damage? Kled Q should not deal damage, even if the CC of it is almost not noticable? Xayah E, which is actually the biggest damage source in her kit, should not deal damage at all? God damn Aatrox Q, which is the entirety of his damage, should just knock up the enemy and not damage them the slightest?

BobaFlautist1 votes

Morg Q shouldn't do damage, 100% of her non-ult damage should be in her w so she can delete waves starting at level one while poking you for 1/3 of your hp in a second.

Metal Janna1 votes

{quoted}

Elise has 6 skills to begin with, just when she turns level 3. Her early game burst is high, since almost every other champion just has 3 skills available while she has double as much.

From these 6 skills, 3 are dealing damage (4 if we can't the AS increase in spider form W as increasing her damage output), additionally she has spiderlings. Because of the nature of her kit, she doesn't need her stun to deal any damage. It would simply be overkill. But not every champion has that luxury.

Not to mention that you want to actually tell me that stuff like Nautilus first auto attack on a target should not deal damage? Kled Q should not deal damage, even if the CC of it is almost not noticable? Xayah E, which is actually the biggest damage source in her kit, should not deal damage at all? God damn Aatrox Q, which is the entirety of his damage, should just knock up the enemy and not damage them the slightest?

Sorry, I should have clarified that I meant engage tool CC abilities should not do damage. Dying to naut's autos? Just fine. Dying to Naut's hook? Not fine. For stuff like Kled's reverse bear trap, or Lux's E, those should do damage because A) their utility isn't very strong (not hard CC). And B) they're not primarily intended for picking targets. They're more for sticking to a target you've already engaged on.

CC meant for setting up combos should not themselves be doing damage.

ZephyrDrake2 votes

[{quoted}](name=Metal Janna,realm=NA,application-id=3ErqAdtq,discussion-id=ThjEEaH2,comment-id=00000001,timestamp=2019-02-25T22:22:10.768+0000)

Sorry, I should have clarified that I meant engage tool CC abilities should not do damage. Dying to naut's autos? Just fine. Dying to Naut's hook? Not fine. For stuff like Kled's reverse bear trap, or Lux's E, those should do damage because A) their utility isn't very strong (not hard CC). And B) they're not primarily intended for picking targets. They're more for sticking to a target you've already engaged on.

CC meant for setting up combos should not themselves be doing damage.

either ALL CC abilities deal no damage or things should be left as they are.

KFCeytron3 votes

https://i.imgur.com/52KQOPq.png[]

"NEW - WE MISSED ONE - Elise's stun now deals 50 / 65 / 80 / 95 / 110 +40% AP magic damage." –ritojames

Alzon2 votes

Fiddlesticks

KFCeytron3 votes

{quoted}

Fiddlesticks

Only 60 / 70 / 80 / 90 / 100 +30% AP for that, because it's point-and-click.

Same for Zilean E.

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