Can Lux's E have either a forced delay or at least have its damage scale with charge time?
Please either give it a forced delay where Lux's E can not detonate before X seconds or at least have its damage scale with charge time/how long it's on the field.
As it stands, it's an undodgeable poke that deals a lot of damage for anyone who doesn't have not only instant but also disposable mobility at their disposal. There is 0 chance for the opponent to try and dodge Lux's E if they're not massively mobile, because the AoE comes as soon as it flies out, where Lux just hammers the E like a mad man and it detonates the instant it reaches the desired distance. If you think Brand's W is bullshit, then get a load of Lux's E.
This is not even getting into the fact E has its own AoE CC, where she often chains E into a Q root (it roots you for TWO SECONDS, with a gigantic hitbox, and can go through 1 unit to catch your ass) combo that you basically can't dodge any of it and eat a bunch of damage you can't do anything against, and often simply death after she is post-6.
Lux's Q is another bag of worms, but whatever. Let's assume Lux's Q is okay, but I will not tolerate E which makes the broken ass EQ combo (and later EQR grey screen combo) possible, as well as being a 0 counterplay harass that does a buttload of damage in lane.
It's really frustrating, having to lane against a Lux more often than not.
Please for the love of everything that is holy, at the very least makes it so Lux's E either has a fixed delay in which it can not detonate prior to it or at least makes it so the damage scales based on the charge time.
Thanks,
From a butthurt camel whose back is finally broken