Lee Sin ~ Broken Monk
TL;DR at bottom
Flurry INNATE: After using an ability, Lee Sin's next 2 basic attacks within 3 seconds gain 40% attack speed, returning 20 energy on the first attack and 10 energy on the second.
Makes Lee Sin essentially resource-less. He refunds almost 80% of the cost on his fist cast on abilities and gains attack speed from it. Even if his attack is negated in someway, he still gets the energy back.
Sonic Wave RANGE: 1100 SPEED: 1750 COST: 50 ENERGY COOLDOWN: 11 / 10 / 9 / 8 / 7
ACTIVE: Lee Sin fires a sonic blast in the target direction, dealing physical damage to the first enemy it hits and granting True Sight icon true sight of them for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating within the next 3 seconds. PHYSICAL DAMAGE: 50 / 80 / 110 / 140 / 170 (+ 90% bonus AD)
Resonating Strike RANGE: 1300 COST: 30 ENERGY
ACTIVE: Lee Sin dashes to the enemy marked by Sonic Wave, dealing physical damage, capped against non-champions.
Granting a blind man TRUE SIGHT makes no sense but that's besides the point, the real thing here is the damage. To give you perspective on how much damage this ability deals simply by pressing the button twice here's some math.
Lee Sin's base damage is 61 without runes or masteries and items.
**50+54= 104 First cast damage
**
Well double it and you get his Second cast damage. 208 damage plus 8% of an enemy's missing health. Toss his basic attack on it as a follow up to get 269 physical damage. That's almost half of Lee Sin's own health in damage.
Although this is a skill-shot this fires FASTER than
Piltover Peacemaker (Her Q)
A man can fire a Hadoken faster than a bullet...knife blade...thing
Safeguard RANGE: 700 COST: 50 ENERGY COOLDOWN: 14
ACTIVE: Lee Sin dashes to the target ally or friendly ward. If the ally is a champion, they and Lee Sin receive a shield that lasts 2 seconds and Safeguard's cooldown is halved. SHIELD: 40 / 80 / 120 / 160 / 200 (+ 80% AP) Lee Sin can self-cast Safeguard to shield himself. If Safeguard is used, Lee Sin can cast Iron Will within 3 seconds.
Iron Will COST: 30 ENERGY
ACTIVE: For 4 seconds, Lee Sin gains bonus life steal and spell vamp. BONUS SUSTAIN: 5 / 10 / 15 / 20 / 25%
**Although the shield isn't important to discuss, the fact he can dash to just about everything and anyone is just ludicrous. 40% Cooldown turns him into a blur as he dashes around the map. Riot just why? dash to enemies and dash to allies. He basically becomes impossible to hit. **
And another thing, he gain get up to a QUARTER of his own damage back in health? Life steal and spell vamp? A Q E Combo means 50% of that damage he just dealt is returned to him in health.
Tempest RANGE: 350 COST: 50 ENERGY COOLDOWN: 10
ACTIVE: Lee Sin smashes the ground, dealing magic damage to nearby enemies and granting True Sight icon true sight of them for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple within the next 3 seconds. MAGIC DAMAGE: 60 / 95 / 130 / 165 / 200 (+ 100% bonus AD)
Cripple RANGE: 500 COST: 30 ENERGY
ACTIVE: Lee Sin Slow icon slows all enemies within range that are marked by Tempest for 4 seconds, decaying over the duration. SLOW: 20 / 30 / 40 / 50 / 60%
For some reason this attack deals magic damage. It scales off of AD but deals Magic damage. This means anyone not building MR against Lee Sin will still watch their health bar deplete at a rapid rate as he flies around the map with his Q and W. Oh and he can slow you making it harder to avoid his attacks.
Dragon's Rage RANGE: 375 / 1200 COOLDOWN: 90 / 75 / 60
ACTIVE: Lee Sin roundhouse kicks the target enemy champion, dealing physical damage and Airborne icon knocking them back over 1 second. Enemies hit by the projectile enemy receive bonus physical damage and are Airborne icon knocking up for 1 second. 「 PHYSICAL DAMAGE: 200 / 400 / 600 (+ 200% bonus AD) 」
**A Double damage ability with a VERY LOW Cooldown. 90 Seconds at level 1? With max CDR he's casting this every half a minute . At max rank he's casting it at every TWELVE SECONDS with max CDR. Oh and you get rooted for 1/4th of a second. ***
TL;DR **Severly ** overloaded kit with broken abilities that deal tons of damage and low cooldowns.
Level of balance: 1.5/5 (Unbalanced by a large amount)
Course of action: Increasing cooldown on his Ultimate, remove spell vamp, lower damage and their ratios, Only deal physical damage.
Single ability, but with almost no cooldown:



and some others CDR items (like
) you got your ult all time, like the old CD ultimate
. You can cast it for nothing, without punishment.