My Solution(s) to Power Creep
Hey everyone
These may not be the best solutions, but everyone likes to bring up power creep and rarely address it with some sort of solution. Each one is listed in order of favorites. Please take the time to read every one, thank you!
- Shift Power from Laning to Mid and Late Game
This is perhaps my favorite one since it also fixes the issue of shorter games. By adjusting the majority of champions' damage from the early game to the mid to late game without making early game champions scale too hard while also ensuring late game champions don't dominate the game by not adjusting them too much, if at all this pretty much ensures that you'll have games focused more around mid-late game team fights, epic battles and less on someone~~ ganking top at 2:45~~ snowballing and carrying the game off of the mistakes of a single player. This actually creates a safety net overall and I believe this concept should be the foundation and all succeeding suggestions should be built off of this. It eliminates snowballing, creates a more team fight oriented game, it makes it longer, everything the community has been pretty much asking for.
Late game champions don't get dumpstered for having lower base stats and damage because other champions simply have higher stats and they also don't have super power scaling because early game champions have their power shifted just a bit more toward later stages of the game so they have a chance to compete. One issue I can see is the incentive to not make too many engagements in laning but at the same time is that something we need when we'll be having more skirmishes later on anyway? It also prevents too much of hard snowballing.
- Increase Base Armor and Magic Resist
Most champions received sizable increasing to Armor and MR with the introduction of the new season. Perhaps increasing all base armor and MR (except on minions, but including turrets) by an additional 5-10 points and maybe growth by 0.1 - 0.25 with no compensation buffs or changes for damage will mitigate some of the power creep. With no changes to damage this will remedy the problem by a small amount and some new steps looking forward can help fix the problem it even more. This is just a minor step, but a potentially good one.
- Increase Base Health
This would have to go hand in hand with armor and magic resist so it would be fair, but increasing base health by a little bit, again with no changes to damage or compensations, will help fix the power creep. I believe combined with an increase to base armor and magic resist the first few really good steps to fixing the power creep will be underway, but you can't really do this without number 2, then the problem wouldn't really be on its way to being fixed.
- Reduce Base AD
A more "iffy" solution in my opinion. Base AD isn't a big issue for many champions and even still robbing early game bruisers of too much of their base AD makes them less of a bully and more of a mean kid who gives you spiteful glances once in a while. Not only that, but this only fixes a marginal amount of a growing problem. Maybe they could tone a few champions and leave others alone.
Anyway these are just a few of my thoughts. I personally believe the majority of the power creep comes from early engagements that are just too reliable and too safe a strategy to not abuse. You have incredibly high damage so you roll over turrets and carry the game off of that. Part of the turret problem comes from the fact there is just too much damage in the game, a lot of it being early. Ever hear the joke "Back once, lose turret"?
[poppy-wink]
Good luck on the Fields of Justice and look for a brighter tomorrow!