Suggestion for anti-snowball mechanic

SuperCommander·6/15/2018, 10:06:35 AM·2 votes·1,005 views

I think one of the problems of the game is that if you lose a single fight, the enemy team can take every objective on the map and/or finish the game.

Suggestion: When an objective falls in a lane (like a tower) the other objectives in the same lane gets a bonus amount of resistances (maybe 50-100) for the next 30 seconds.

This would serve to stop those deathball pushes so you at least get a chance to respond.

Sidenote: I would also like towers to be a bit tankier already.

1 Comments

nelogis6/15/2018, 11:17:45 AM1 votes

Interesting idea but the main thing killing multiple towers at once too early is Harold and he deals true damage.

A 5 man deathball at minute 12 or so after killing the enemy team mostly can secure a single tower anyway, at the next one the enemy team should be up again.

A Harold + 5 man deathball that just killed a team however can easily get 2 towers and damage the third one and at that point you might as well FF.

I don't think adding mechanics to deal with snowball is the right play, I would rather nerf / remove mechanics that encourage snowballing.

Like Harold or FB tower gold.