8.11 Baron and turret nerfs

SuperCommander·5/30/2018, 9:17:09 PM·64 votes·15,631 views

Turret Durability

Inhibitor and Nexus Turret health decreased. Inhibitor Turret health regen increased. Nexus and Inhibitor Turrets can now only regen health up to the next third.

 We want to give defenders something to feel good about when they do hold off a push on their base, while also giving sieging teams meaningful milestones other than just "tower destroyed." 

INHIBITOR TURRET HEALTH 3600 ⇒ 3300 NEXUS TURRET HEALTH 3600 ⇒ 2700 INHIBITOR TURRET HEALTH REGEN 5 health per 5 seconds ⇒ 15 health per 5 seconds BREAK THE FOUNDATIONS Nexus and Inhibitor Turret health is now divided into thirds. Turrets can only regenerate health up to the top of their current third. Turret Gold

Jungle Baron Nashor

Attack speed decreased. Base corruption damage decreased. Special attacks no longer apply corruption

Baron definitely does too much damage after Patch 8.10's changes. 

BARON ATTACK SPEED 0.75 ⇒ 0.625 BASE CORRUPTION DAMAGE 120 ⇒ 60 CORRUPTION DAMAGE RATIO 0.3 total attack damage ⇒ 0.2 total attack damage SPECIAL ATTACKS No longer apply corruption stacks

Why?!

Turrets are so weak. Sure defenders feel good when they hold off a push (Not like it ever happens since towers die in 5 seconds).

Baron too strong? I'd rather see a buff to him instead of a nerf.

Is it just me or does Riot make some weird changes?

14 Comments

LVL99 Helper TK5/31/2018, 3:21:51 AM39 votes

1 step forward, 100 steps back :)

Blakiepug5/31/2018, 12:48:45 AM22 votes

Oh wow, I totally missed these changes when I looked at the 8.11's PBE patch. This is super disappointing. :/ Like there are practically daily threads on the Boards asking Riot to buff turrets; nerfing them when they are already in such a weak state just makes Riot seem tone deaf at this point imo.

Joseph Gladstone5/31/2018, 4:20:44 AM13 votes

if by weird changes you mean retarded changes then yes

GrReaper965/31/2018, 5:23:59 AM9 votes

They nerfed nexus turrets health by 900 wtf Not that it matters tbh cause they fall down too fast anyways

Slythrin Umbreon5/31/2018, 1:17:08 PM8 votes

I'm just not playing if these changes hit live. I fucking hate Tryndamere complete AFK Splitpushing.

PokladnicaZla5/31/2018, 6:39:41 AM6 votes

What I hate about turrets is that an ADC with a only a BF and Doran's can take at least 40% of the turrets HP during 1 minion wave before 10 mins? How the fck? It's even worse if the support is there and the junglers ( like Yi) take the turret out. Can we like give AR to turrets that slowly falls down until 10 mins so I can at least turret hug if the match is,like highly in favour of the enemy team?

Also, why is Hearld so easily contestable ? I had a Xin who solo took in about 30 seconds and didn't lose more then 15% ? Herald is hugely powerful ( yeah it depends on it's use) ,but it takes like 2/5 of the turrets HP in hit?Like srsly? Could like make it immune to life-steal?

flibitydoo5/31/2018, 1:07:40 AM6 votes

I don't mind the baron nerf, the main issue with baron is it dying too quickly which is no longer the case.

Budget Yami5/31/2018, 1:26:15 PM6 votes

They are making the games too short with the turret buffs especially. RITO pls make games longer!

NorthernRedStar5/31/2018, 5:03:26 PM6 votes

Game's still not fast enough for Asian markets, keep going Riot.

/s.

And lose the rest of your player base while at it. Are you even trying?

Little Toga5/31/2018, 12:59:58 AM3 votes

For me I don't see a problem with the baron nerf. People who want even more buffs to baron are insane, I mean this monster finally became a big baddie and isn't going to go down without a fight so a slight nerf to it maybe what it needed since realistically it won't pop immediately unless you have three mountain drake's or at least 2 to take it down more quickly then it has to be.

For the turrets I think we have too really look how games go in every elo, I don't know every single elo as I've never been in each one Only bronze and silver and all I have to say is In bronze it won't really matter for turrets since it's all about who does the best carrying down there and for Silver it's goes something like this a team will destroy another and try and poke down inhib turrets or outright destroy just for the enemy team to stall and protect it with their lives for another 20 minutes to try and win I feel like they are trying to remove that aspect of holding on forever with these changes. That's how I see it If anyone else in a higher elo than me could explain how these specific changes help out league of legends then go right ahead since these are just my on the spot thoughts. [sg-poppy]

Automated Riven6/1/2018, 7:25:57 AM1 votes

we literally tanked both nexus towers, last game, and killed both without any minions the entire time. It was only 30 minutes in the game. it was fucking stupid how fast they died with the back door bonus. (we werent even all attacking the towers either. Some of us were killing the rest of the team)

Done255/31/2018, 12:57:57 PM1 votes

Baron did way too much damage. If you didn't have Jinx/Vayne/Kai'sa he took forever to kill while destroying your team. If the enemy showed up mid baron it was pretty much gg.