Can we get an AD mobility/Invulnerability item now since qss was crippled?

StickyOctopi·5/23/2016, 12:21:23 AM·3 votes·424 views

How come ap champions get item 3157 and item 3152 Which effectively add mobility and invulnerability to every ap champion?

Ad carries are in a really weak spot right now, considering about 85-90% of non-adc champs beat adc's in a 1v1. All bruisers, every assassin, tanks even. Every mage, and even some supports can outduel ad carries at most points in the game.

Let's use annie for example. As an adc, you have no way of ever killing her unless she fucks up hard and get's cc'ed. But she get's mobility from items to come onto you, and then if she messes up she get's to zhonyas.

How is this fair? The weakest position in the game gets no mobility, but riot gives mobility+invulnerability with items for all ap champs?

Literally the game is play like a pussy for 40 mins, dive the adc, kill him and end. Just isn't fun. There needs to be some type of counterplay for adcs and ad champs. Ap should not get all of the advantages.

3 Comments

Joman7675/23/2016, 12:30:00 AM1 votes

Invulnerability is guardians angel. As for mobility that's a part of the role description. If you can't position then pick a mobile adc.

Ars Techne5/23/2016, 5:23:08 AM1 votes

The answer you are looking for is how an ADC is used compare to the other roles and are very related to how they act in the laning phase. The carry is usually always escorted while mages typically roam on their own. This is due to how the damage is done too, as ADC do high sustain damage vs the burst mages typically have. Now as for tanks, well Riot's belief in "relavent damage" makes it so a carry can only beat them early game, before they get too tanky and their abilities too leveled. Assassins, well, just mess anyone without defense up. Bruisers need to get close, which doesnt allow a lot of counter play anyways as most ADC cant damage and move or cc them long enough to beat.

This I think is a good place for ADC. The problem is the other roles get kind of fuzzy mid to late game. Bruisers have items to cc like Frozen mallet to keep the gap closed, but are just to tanky for an ADC to even kite. Most mages are bursty, which isn't bad except late game get enough AP to one shot the MR-less carry. And tanks just get too much base damage on their abilities and by late game can be just as effective against defenseless champs.

I kinda want to make a post that touches on this problem on role balance, but I just dont feel like doing so right now. But the game is in a really broken, but working, place right now. It really turns me off from playing.