Attention: Strikethrough users (Akali, Fizz, Yasuo)

Hexten·12/2/2015, 5:45:57 AM·26 votes·3,520 views

I don't know if this is intentional, but when you dash as either Akali, Fizz or Yasuo to a target, and there is no space behind the target (i.e. terrain) to strikethrough, it enforces some 'minimum dash time' to complete the dash.

Normal dashes, like Irelia's or Xin Zhao's don't have this problem because their dashes lands them directly on top of the target so there is no chance for them to be 'pushed' into terrian - the dash time is based directly on how much they travelled during the dash from start to end point, according to their missile speed.

  • Pick Fizz or Yasuo, and dash in melee range through a minion, given there is space to strikethrough. Then repeat this at a camp on one of the jungle monsters, making sure there is no space behind the jungle monster to strikethrough.

  • For Akali, its a bit different, since she only strikes through a much smaller distance. Pick Akali and dash at max range to a minion, given there is space to strikethrough. Then repeat this at a camp on one of the jungle monsters, making sure there is no space behind the jungle monster to strikethrough.

As you can see, for strikethrough users, if there is space to complete the strikethrough behind the target, then the dash missile speed of the champion remains intact. However, when there is no space behind the target to strikethrough, the dash missile speed of the champion 'decreases' and slows down the the dash completion time.

So unlike a normal dash, which just finishes early since it lands the dashing champion on top of the target from start point, a strikethrough user will slow down and take the same overall amount of time to complete the dash + strikethrough distance even through there is no space to travel.

Logically, this shouldn't happen. The strikethrough user should just finish the dash early at the point where it cannot strikethrough any further instead of just locking them out of any player input, slowing down their dash missile speed and making them feel sluggish/clunky.

So, beware of walls/terrain where there is no space to strikethrough. It can cause additional delay which can potentially cost you a fight.

15 Comments

Baron of Bread12/2/2015, 9:29:54 AM6 votes

If it is enforcing a dash time then there is no additional delay, it just feels like it because of the reduced speed of the dash. Your dash takes the same time it always does.

The enforced dash time seems reasonable to me. If dash times were cut short then that would give quite a bit of power to Fizz and Yas when they are near walls, power they don't need.

DunkinNoobs12/2/2015, 10:57:04 AM2 votes

To be fair, this also allows Fizz and Yasuo to dash through certain walls if their abilities are used correctly. Yasuo for example can dash through several different jungle walls by getting close enough to the monster that his dash will propel him over halfway through the wall, and then the game will push you the rest of the way through, just like how blinks work.

aperson112/3/2015, 1:20:51 AM2 votes

This is intentional. Those champions are balanced around their dashes taking a fixed amount of time and preventing them from other actions during the time. If the fixed dash time were changed, even only near walls, your listed champs would need significant nerfs to compensate.

Siriner12/2/2015, 5:52:28 AM1 votes

Yes I have noticed this alot on Akali, I really think the strike-through needs to be re-coded in general. This actually cost me a kill against a riven, my ult was going to do the killing blow but the dash time got intended for some reason and ofc I lost the duel.

I really don't like the strike-through in general as it has been pointed out a couple of times (Link below) that the dash speed got in-directly nerfed from it. So I would rather have it removed if Riot can't fix it.

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/YRkrpFVK-akalis-dash-travels-slower-since-patch-510-got-ninjad

zzman7305112/2/2015, 10:44:04 PM1 votes

This Occurs on Vi's Q as well, if your dash doesn't quite clear the wall you slow down to complete the dash time