Idea to rework Crit Chance
Why not just turn crit chance into percentage damage instead (caping at 200%) damaging fromula = 100% + (crit chance)% damage
WALA! it's not as random any more, and gives the same result you don't believe me? say you had 25% crit chance before you attacked 4 times and got 1 crit in with 3 normals for a total damage of 200% + 100% + 100% + 100% = 500% damage now say you had 25% percentage damage instead 125% + 125% + 125% + 125% = 500% damage
as i was saying same results, just much much less random, well not random at all lol luck shouldn't be a part of skill based games ^^