Tanks vs super minions

Dormidon··2 votes·425 views

This is really hard to defend lane with inhibitor down when you play Gragas Shen Malphite etc For example mages have ap scale on autoattacks against structures. This thing looks like compensatory mechanic. Then why not to... Can you let tanky guys to have some extra damage against super minions? 500 dmg on hit for every 1000 bonus HP or smthing like that

7 Comments

Ok sure but why1 votes

But

Tanks having extra damage has been the biggest problem with League for a long time

Dormidon1 votes

[{quoted}](name=JZ Jora,realm=NA,application-id=3ErqAdtq,discussion-id=TQtYdJGA,comment-id=0000,timestamp=2017-02-10T09:27:30.539+0000)

But

Tanks having extra damage has been the biggest problem with League for a long time

Dmg creep is the biggest problem. They nerf all sources in masteries next patch

Critmaster Garen1 votes

[{quoted}](name=JZ Jora,realm=NA,application-id=3ErqAdtq,discussion-id=TQtYdJGA,comment-id=0000,timestamp=2017-02-10T09:27:30.539+0000)

But

Tanks having extra damage has been the biggest problem with League for a long time

hes talking about damage to structures and super minions specifically, not damage to champions.

@op. item 3068 item 3075 help with waveclear.

Proxy3451 votes

item 3151 is the only real option for AP tanks to fight super minions lol

Spoofghoul1 votes

item 3075 works even better, those suckers hit pretty hard

Elite4Runner1 votes

In most cases, one of your carries should be the ones dealing with super minions.

There is most likely an objective that the tank should be helping his team take, or a team fight about to break out over an objective.

Spoofghoul1 votes

Upvoted,

i think it would be ok for tanks to deal additional damage based on their hp or something vs super minions and maybe monsters

they sure don't have the easiest time dealing with either in the later stages of the game since those suckers get tougher to kill but tanks don't really have any damage

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