AR-Urf has got to be the most Anti-fun mode ive ever played

NA Darklarik··17 votes·1,241 views

Unlike Urf which gave me the funnest moments ever, this mode has thus far, in the seven years ive played this game, made me want to quit and just go AFK in almost every match. You either **GET ** a good champ or you DONT, and its 15-20 minutes of pure suffering or pure stomppage if you do. I havent seen a SINGLE close game here.

Why Riot insists in bring back THIS FUCKING GARBAGE back, instead of regular Urf (with bans) is just beyond me, and makes me violently angry.

13 Comments

Serika Zero5 votes

where, there's a point where you get good champions and stop, and there's a point where you get bad champions and get stomped

but, the main attraction to urf, at least, in my eyes was..... being able to play YOUR FAVORITE HEROES AND SPAM THE LIVING SHIT OUT OF THEIR SKILL SET

not: PLAY THE MOST OP CHAMPION AND GET FREE WINS IN A GAME MODE THAT DOESN'T MATTER AND WILL BE GONE IN 4 DAYS.

Sure. some people will like winning, and those people will play the 'most op bullshit out there' and those people will eventually get bored of urf if we would just all block the all chat. Just like how they get bored of playing bots (where you almost always win)

TurquoiseYoshi1 votes

To be fair, playing the most OP bullshit is fun. It's actually pretty fun playing Nidalee and three-shotting people at Level 1 before healing to full for free at Level 2. It's actually pretty fun playing helicopter Hecarim and destroying entire enemy teams. It's actually pretty fun playing any mage, and being able to spam their abilities with no repercussions and instantly winning lane by throwing out every ability you have on whatever enemy comes into range.

Sure, playing your favorite champs might be fun, but winning is fun, destroying the enemy is fun, and feeling like you're in charge of the entire game is super fun.

Soen1 votes

And that's why we got ARURF

Pandemic Punch4 votes

ARURF thinks you are the most anti-fun.

Dragfin2 votes

[{quoted}](name=NA Darklarik,realm=NA,application-id=3ErqAdtq,discussion-id=TQm4FEXk,comment-id=,timestamp=2017-08-15T19:40:08.502+0000)

Unlike Urf which gave me the funnest moments ever, this mode has thus far, in the seven years ive played this game, made me want to quit and just go AFK in almost every match. You either **GET ** a good champ or you DONT, and its 15-20 minutes of pure suffering or pure stomppage if you do. I havent seen a SINGLE close game here.

Why Riot insists in bring back THIS FUCKING GARBAGE back, instead of regular Urf (with bans) is just beyond me, and makes me violently angry.

It don't bother me really but you can blame the casual player base who, as gaming evolves, continues to ruin games with their selfish, whiny, and entitled bullshit. They pay the devs money and thus have a bigger voice. It's the way of life because the green means more to the devs then actually having balls and saying no. It sucks but it's life. You see it everyday in the real world so why not in a virtual world.

What would be nice is if both options would be there and then at the end, see what the numbers say. If they both get play then keep them both around, if not then keep the one with the most play and ditch the other. Common sense does not exist at RIOT.

Oleandervine3 votes

How do casual gamers pay Riot any more than non-casual gamers? If anything, casual gamers tend to be more stingy with their money and less likely to pay out, as casual infers less of an investment into the game. Furthermore, rotating game modes are supposed to be FOR FUN, which by their very nature means that they're intended to be casual. It's the tryhard-gotta-win-em-all players that ruined the mode, not the casual players it was intended for.

Regarding which mode is superior, Riot had several years of URF, and each. and. every. single. time. the game mode devolved into Evelynn, Urgot, Katarina, Riven, Fizz, Sona, Urgot, Vladimir, and Annie, and a small handful of other bullshit champions that break the mode. The game became play one of them, or lose. There was no middle ground, because when people realize they can abuse the mode and cheese for the win, they almost always take it. So if a casual player played URF to play their favorite champ like Karma or Soraka on full blast, they would be relentlessly stomped into the ground, eventually driving them away from the mode. ARURF, on the other hand, completely eliminated this cycle of bullshit by removing players' abilities to select their champion. There is now an actual chance to enjoy your game with other champs who aren't on the list above without being utterly destroyed 100% of the time. Sure, there's still champs who are insane, but the odds of running into teams who will always be superior to your team are now greatly lowered. ARURF is way better, and more fun, because games actually have a better chance at being fair.

As for the OP, in original URF, there were NEVER close games. It was stomp or be stomped with the same 10 champions always. I'm not sure what URF you ever played that was remotely considered a close game.

Dragfin1 votes

{quoted}

How do casual gamers pay Riot any more than non-casual gamers? If anything, casual gamers tend to be more stingy with their money and less likely to pay out, as casual infers less of an investment into the game. Furthermore, rotating game modes are supposed to be FOR FUN, which by their very nature means that they're intended to be casual. It's the tryhard-gotta-win-em-all players that ruined the mode, not the casual players it was intended for.

Regarding which mode is superior, Riot had several years of URF, and each. and. every. single. time. the game mode devolved into Evelynn, Urgot, Katarina, Riven, Fizz, Sona, Urgot, Vladimir, and Annie, and a small handful of other bullshit champions that break the mode. The game became play one of them, or lose. There was no middle ground, because when people realize they can abuse the mode and cheese for the win, they almost always take it. So if a casual player played URF to play their favorite champ like Karma or Soraka on full blast, they would be relentlessly stomped into the ground, eventually driving them away from the mode. ARURF, on the other hand, completely eliminated this cycle of bullshit by removing players' abilities to select their champion. There is now an actual chance to enjoy your game with other champs who aren't on the list above without being utterly destroyed 100% of the time. Sure, there's still champs who are insane, but the odds of running into teams who will always be superior to your team are now greatly lowered. ARURF is way better, and more fun, because games actually have a better chance at being fair.

As for the OP, in original URF, there were NEVER close games. It was stomp or be stomped with the same 10 champions always. I'm not sure what URF you ever played that was remotely considered a close game.

When you have the numbers it's not hard to do the math. Well, obviously for some it is.

junglerboy162 votes

Ok, I've seen several really close games, but they usually turn into "Who can base race faster with two open nexuses" which gets old fast.

The problem is they allow rerolls in the mode, which means that you get screwed if you can't rr a bad champ, and most of the time the match gets determined by who rerolled the best champs.

420 grams1 votes

URF was the most anti fun for me. You either picked vlad, Fizz, veigar, annie, and Evelyn or you lose to the enemy that picked that.

Ben Sharpio1 votes

come play ranked games. You get to choose your champ and ban the op ones

THE RlVER KlNG1 votes

Any form of URF has got to be the most Anti-fun mode ive ever played

Unlike One for All which gave me the funnest moments ever, this mode has thus far, in the seven years ive played this game, made me want to quit and just go AFK in almost every match. You either PICK a good champ or you DONT, and its 15-20 minutes of pure suffering or pure stomppage if you do. I havent seen a SINGLE close game here.

Why Riot insists in bring back THIS FUCKING GARBAGE back, instead of One For All is just beyond me, and makes me violently angry.

TurquoiseYoshi1 votes

To be fair, people begged for random URF because every single URF before ARURF was just people picking whatever was strongest and boning anybody who didn't play the OPs. Personally, I've had fun with ARURF. I'm playing champions I never would have thought to play and having fun with it. I've had times where I've won or lost because of team comp, but there are plenty of games that have been won or lost because of skill, and many games that I've had a good time in. I've had at least two games over the past few days where both teams have lost their Nexus towers and it has come down to destroying the Nexus.

Maybe you're having bad experiences with it, but it's not the worst game mode ever and it's not significantly inferior to normal URF.

NA Darklarik1 votes

{quoted}

To be fair, people begged for random URF because every single URF before ARURF was just people picking whatever was strongest and boning anybody who didn't play the OPs. Personally, I've had fun with ARURF. I'm playing champions I never would have thought to play and having fun with it. I've had times where I've won or lost because of team comp, but there are plenty of games that have been won or lost because of skill, and many games that I've had a good time in. I've had at least two games over the past few days where both teams have lost their Nexus towers and it has come down to destroying the Nexus.

Maybe you're having bad experiences with it, but it's not the worst game mode ever and it's not significantly inferior to normal URF.

The solution is just have more bans or disable X champ for Urf like they did before (Sona, Kass, Ryze ecs.) But not this iteration of bs.

[{quoted}](name=Corsair Sion,realm=NA,application-id=3ErqAdtq,discussion-id=TQm4FEXk,comment-id=0004,timestamp=2017-08-15T20:23:42.794+0000)

come play ranked games. You get to choose your champ and ban the op ones

I do. Im in plat in both Flex and Duo.

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