@riot idea for actual fun plant (fun, engaging, actually feels cool) blast cone is boring

FallenAngel16··1 votes·958 views

right now the blast cones feel dumb. vision / healing plants seem ok. i have a idea for a new plant

i think we should remove blast cones. and add a plant that feels fun and adds something to the game. my idea is, add 2 plants for each side called "flame spitters"

the flame spitter when attacked releases a magical flame oil into the river that over 2 seconds quickly spreads and ignites the whole river for 1 second and also destroys any honeyfruit plants in the river (starting near the middle of the map and quickly spreading to the whole river. on one side. each flame spitter plant only effects either the top or bottom river)

(also. i like the honeyfruit and think its respawn rate should be increased slightly due to these flamespitters which would destroy the honeyfruits much faster. i will explain later what i feel the new honeyfruit spawn timers should be)

any enemy champions hit by the flame oil are burned and take 30% maxhealth true damage over 20 seconds (1.5% per second). cannot recall during the burn.

the flame spitters will have a flat 3 minute respawn timer after being killed. and all 4 of them will spawn at 3:30

the 4 flame spitter locations will be: above the bottom red buff camp, to the right of the bottom blue buff camp, below the top red buf camp, and to the left of the top blue buff camp.

essentially both teams "path" leading into the river will have a flame spitter. i think i know the perfect locations for these plants, however riot can do what they want in terms of location. but i think my location idea in my head is pretty good. i tried to describe the location above, but maybe i will make a MAP in paint to totally show where i think good locations are

i think these flamespitters would offer MUCH MORE engaging and entertaining gameplay and actually be "fun" to use compared to these blast cones which just feel stupid and boring every time i use them

generally before starting any objective you will want to kill any flame spitters for that river. so flamespitters will have much less strategy impact lategame and just be reduced to "kill them before doing dragon/baron".

however in the early game during laning phase, when champions have to stay in lanes to farm and be farming the jungle, you cant afford to just have someone go and kill the flame spitters when they spawn. because the act of moving there to hit it means your losing EXP/GOLD during the time it takes to run there, hit it, and run back to lane

also. when flame spitters do spawn, many times teams will want to leave up their flame spitters to be used for strategic purposes later in the game.

so it will offer a cool choice of strategy (much better than the current boring blastcones) . do you just destroy your flamespitters so enemy cant use it? or do you leave it up so you can use it later?

also. invading to quickly destroy all your enemies flame spitters (if your nearby as a jungler) would also be a fun strategy decision for junglers to make that would feel much more "engaging" than the current blast cones

with my flame spitter idea, junglers would think "so. do i want to take 30 seconds to go run over there and kill their flame spitter and drop a ward, and look for a camp to steal. or do i want to get my garunteed farm on my side. decisions decisions"

my flame spitter idea would add more "tactical and strategy elements" to the game and actually feel fun to use. compared to the current blast cones which IMO just feel stupid every time you use them


now for honeyfruits i think they are decent and a fun plant to use. but the respawn time should increase due to flame spitters killing them . i think with my current design of flame spitters, the new honeyfruit respawn timer mechanics should be: one honeyfruit spawns in the river at 2:10 . and it takes 60 seconds to "grow" and become active.

all honeyfruits will have this 60 second "grow" time to become active

whenever a honeyfruit becomes active, another spawns in the river ( that side of the river. the top and bottom rivers are treated as seperate rivers) . up to a cap of two per river

every time the river becomes depleted of honeyfruits (assuming 2 spawned, stayed alive for 2 minutes, then were both eaten). then 20 seconds later another will spawn in "that" river (and remember. it takes 60 seconds to grow)

if the river has 2 active honeyfruits, no more spawn

whenever a flame spitter is used, it destroys all honeyfruits in that river (topside or bottomside river are both seperate rivers) and 5 seconds later 1 honeyfruit will spawn in the river (and remember, again, it takes 60 seconds to grow)

the flame spitter destroys honeyfruits even if they are "growing"

6 Comments

FallenAngel161 votes

anyone think my idea is fun?

more fun than blast cones ?

FallenAngel161 votes

anyone like my idea?

Hryna1 votes

I disagree with the premise that blastcone plants are boring, they've made jungle fights so much more volatile.

FallenAngel161 votes

anyone like my idea

FallenAngel161 votes

ayyy

FallenAngel161 votes

yoo

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