Sion Passive is so weak you can't clear a jungle camp with it
Title
Title
It's troublesome if you have to use your passive to clear a jungle camp at all...
....you died to a jungle camp as Sion?
Considering that you had to use it at a jungle camp, that's pretty sad anyway. So your point is...?
{quoted}Title
Working as intended. It's not supposed to let you kill multiple targets, nor jungle minions (which it has its damage capped against): it's supposed to let you chase down and finish off a single target if they can't get away. Which it can do.
[{quoted}](name=The Djinn,realm=NA,application-id=3ErqAdtq,discussion-id=TLnA0rwT,comment-id=0003,timestamp=2016-03-25T14:34:00.771+0000)
Working as intended. It's not supposed to let you kill multiple targets, nor jungle minions (which it has its damage capped against): it's supposed to let you chase down and finish off a single target if they can't get away. Which it can do.
*Assuming the target doesn't move, doesn't have boots, or doesn't have a minor CC.
*Assuming the target doesn't move, doesn't have boots, or doesn't have a minor CC.
Well, yes. I'd tend to agree that it needs either a cleanse on the movement speed activation or a longer duration, but that's different from saying "I can't clear a camp, so this is worthless."
Sion's passive is balanced. It pretty much does exactly what it is intended to do which is provide him zone control and threat/presence after death. It gives him a massive pile of stats that can be used to deal damage, take/secure objectives, tank damage and CC, pick up kills, zone their carries, etc... etc... It tends to be weak on it's own but is very strong with team coordination.