@Meddler: A mechanical adjustment for Syndra's E?
Hello,
So, just a quick food for thought. There's been a long standing problem with Syndra's E in that it's - ironically - terrible at defending her in close quarter's combat. Basically, anyone standing at the edge or inside of her model will not have her E apply to them correctly.
This can result in them being launched at strange angles {Video}, or them just outright not being hit due to how the minuscule hitbox works. This is most prominent on anyone with targeted dashes, such as: Lee Sin, Irelia, Akali, Diana, Fizz, etcetra. Over all it can show up on anyone, so long as they're standing inside of her.
Could the base of Syndra's E be increased a little, or a tiny circle added so people there get caught by it? It's one thing to dodge the cone via orb walking or quick movement, but when standing or using any targeted dash in her hitbox can make E almost unusable, it kinda sucks. Coupled with her 'hovering model', actually knowing when someone is outside of that vulnerable spot is an exceedingly risky guess to make. This problem generally persists in both her base E, and level 5 E, so a wider cone at the deep end doesn't really help.
This isn't to do anything about making it better in melee period, just the 'standing inside her' problem.
Thank you for your time~
Upvoted for science