Shen Rework Idea
Passive >Ki Strike STATIC COOLDOWN: 10 / 9 / 8 Shen's basic attacks periodically deal x - x (based on level) (+ x% bonus health) bonus magic damage and restore 10 / 20 / 30 energy. Every basic attack reduces Ki Strike's cooldown by 1 second (doubled while Feint Feint holds)
Q >Vorpal Blade RANGE: 475 ACTIVE: Shen throws a blade at the target enemy, dealing them magic damage and marking them for 5 seconds. Shen and allied champions are healed over 3 seconds upon damaging a marked enemy, with the duration refreshing with subsequent damage. If Vorpal Blade kills its target, Shen instantly benefits from a second's worth of healing.
W >Feint ACTIVE: Shen shields himself for up to 3 seconds
E > Shadow Dash RANGE: 600 ACTIVE: Shen dashes in the target direction, dealing magic damage to all enemy champions hit, Taunt icon taunting them for 1.5 seconds, and restoring 40 energy per target hit Shen takes 50% reduced damage from basic attacks by Taunt icon taunted opponents.
R >Stand United RANGE: Global ACTIVE: Shen channels for 3 seconds, Stand United Minimap shielding the target allied champion for up to 5 seconds. Upon completing the channel, Shen blinks to the target ally's location, placing himself between them and the nearest visible enemy champion.
and if you still didn't get it. #Bring back Vorpal Blade
srsly, the rework is a failure. He isn't any easier to balance in pro and I don't think he ever was a real problem in soloQ. New Shen doesn't feel like shen. Riot has said they don't think it's a success themselves, If fucking rengar can be reverted why can't shen?
shield
specifically heals himself through his damage. Shen Q was more like a targeted Hecarim W.
The more allies are around the stronger shen becomes, and standing united is kinda a big part of his theme.
Being a click on ranged ability gave him some harass and a tool to keep up with ranged toplaners.