How would YOU, Change ezreal?

CPU Lyrica··3 votes·1,138 views

Simple thing. i'm here to propose a question to the comments. for those of you who know more than me about this game. how would YOU, 'fix' ezreal. the problem child who breaks every single on-hit interaction implemented.

Tbh, i don't think numbers-changes will ever fix him. what needs to happen is that he needs a new identity. ezreal is "the guy who breaks everything bc he has a long range skill shot that procs EVERY on hit/spellblade interaction"

Soo, why not just GET RID OF IT. and give him something balance-able? ideas? anyone? really im all ears.

18 Comments

MadDashNinja4 votes

This is how I would change Ezreal:

http://i.imgur.com/Jc3bX8y.jpg

P.S. Sorry but you had it coming with that title...

Daddy Ants2 votes

One or some of the following changes would imo make Ezreal a healthier champion overall.

Meaningful Mana cost on his Q.

Removing the mechanic that reduces his cooldowns when he lands a Q.

No more buffering CC with E. (Same goes for Tristana's W)

item 3003 item 3004 cannot be purchased together. Exclusive like item 3074 item 3748

item 3025 made melee only. It's intended for Tanks, not an ADC. Rushing it makes him tanky af while still doing ADC levels of damage.

Not to mention he can permanently slow you with IBG.

DW Diana1 votes

{quoted}

One or some of the following changes would imo make Ezreal a healthier champion overall.

Meaningful Mana cost on his Q.

Removing the mechanic that reduces his cooldowns when he lands a Q.

No more buffering CC with E. (Same goes for Tristana's W)

item 3003 item 3004 cannot be purchased together. Exclusive like item 3074 item 3748

item 3025 made melee only. It's intended for Tanks, not an ADC. Rushing it makes him tanky af while still doing ADC levels of damage.

Not to mention he can permanently slow you with IBG.

This guy seems to have the right idea to me...

Its All Skillzz1 votes

[{quoted}](name=Lord Loki1987,realm=NA,application-id=3ErqAdtq,discussion-id=TGffG9Rk,comment-id=00020000,timestamp=2018-06-03T10:29:40.083+0000)

This guy seems to have the right idea to me...

you mean he wants to make him trash tier, good thing you and him dont work for balance team, 2 tears is risky, ibg can be made melee only an thats plenty nerf to ez people hate, and makes him go damage which also costs almost 1k more gold,

DW Diana1 votes

[{quoted}](name=Its All Skillzz,realm=NA,application-id=3ErqAdtq,discussion-id=TGffG9Rk,comment-id=000200000000,timestamp=2018-06-03T10:50:02.482+0000)

you mean he wants to make him trash tier, good thing you and him dont work for balance team, 2 tears is risky, ibg can be made melee only an thats plenty nerf to ez people hate, and makes him go damage which also costs almost 1k more gold,

Not really.

His Q costing mana will be fine because he can still take item 3004 so will only really effect his game before this item (like everyone else?)

item 3078 is also a good option on him so losing item 3025 won't hurt him too much

Having reduced CD when he lands a skill shot that he can spam for free is a little silly...

item 3040 and item 3004 should never have stacked (still can't believe this hasn't been fixed yet lol) and he was still good before this started being used.

Seems pretty basic, not really a "reduce you to trash tier" nerf.

Also I'd love to see where you found the statistic for active board users % to main champion played. I doubt the majority of the boards users are assassins any more then they are mainly mages. I'd guess they vary their mains between champions in the lanes they enjoy the most, while keeping their favorite champion/s available for when they want to play them. I main Malzahar, but also play a lot of Diana, Illaoi and Nocturne. Most of my games are likely to be on a champion that ISN'T malz as I don't really need much practice with him, unlike my current project Yorick. So am I a mage player because I like Malz best, or a diver/assassin/bruiser/juggernaut main because I play them more. Your pick xD

Its All Skillzz2 votes

[{quoted}](name=Lord Loki1987,realm=NA,application-id=3ErqAdtq,discussion-id=TGffG9Rk,comment-id=0002000000000000,timestamp=2018-06-03T11:46:15.581+0000)

Not really.

His Q costing mana will be fine because he can still take item 3004 so will only really effect his game before this item (like everyone else?)

item 3078 is also a good option on him so losing item 3025 won't hurt him too much

Having reduced CD when he lands a skill shot that he can spam for free is a little silly...

item 3040 and item 3004 should never have stacked (still can't believe this hasn't been fixed yet lol) and he was still good before this started being used.

Seems pretty basic, not really a "reduce you to trash tier" nerf.

muramana and archangels working with each other has been possible for long time, it didnt start becoming popular untill runes reforged, but i always ran it with 30% scaling cdr runes to get max cdr off just having lichbane. then they added runes reforged and klepto and future market and then made archangels get 20% cdr without any drawbacks.

ZephyrDrake2 votes

[{quoted}](name=Lord Loki1987,realm=NA,application-id=3ErqAdtq,discussion-id=TGffG9Rk,comment-id=0002000000000000,timestamp=2018-06-03T11:46:15.581+0000)

Not really.

His Q costing mana will be fine because he can still take item 3004 so will only really effect his game before this item (like everyone else?)

item 3078 is also a good option on him so losing item 3025 won't hurt him too much

Having reduced CD when he lands a skill shot that he can spam for free is a little silly...

item 3040 and item 3004 should never have stacked (still can't believe this hasn't been fixed yet lol) and he was still good before this started being used.

Seems pretty basic, not really a "reduce you to trash tier" nerf.

Also I'd love to see where you found the statistic for active board users % to main champion played. I doubt the majority of the boards users are assassins any more then they are mainly mages. I'd guess they vary their mains between champions in the lanes they enjoy the most, while keeping their favorite champion/s available for when they want to play them. I main Malzahar, but also play a lot of Diana, Illaoi and Nocturne. Most of my games are likely to be on a champion that ISN'T malz as I don't really need much practice with him, unlike my current project Yorick. So am I a mage player because I like Malz best, or a diver/assassin/bruiser/juggernaut main because I play them more. Your pick xD

his Q costing too much mana essentially means he is UNABLE to do anything at all. Sorry but him being able to build a mana item does not mean that it's ok for his main ability to cost a lot of mana.

Blue build ezreal is one of his signature builds, it will hurt him a lot if you take it away from him. It's not a broken build either so no idea why you have a problem with it.

Why shouldn't they be able to stack? because you said so? it's a build that focuses a lot on scaling. It diminishes his mid game strength tremendously to wait for another tear to stack and even have the gold to finish the item. Seems more like the usual "we destroyed this person early but allowed him to reach max items and lvls what is the point in him being behind if he can do that!?" mentality that plagues this boards

DW Diana2 votes

{quoted}

his Q costing too much mana essentially means he is UNABLE to do anything at all. Sorry but him being able to build a mana item does not mean that it's ok for his main ability to cost a lot of mana.

Who said a lot? We said a MEANINGFUL amount.

Blue build ezreal is one of his signature builds, it will hurt him a lot if you take it away from him. It's not a broken build either so no idea why you have a problem with it.

A spamable slow on a mobile adc that also applied on hit effects with no real mana cost. Yeah I can't see why that would have any impact on his high winrate and pick rate.

Why shouldn't they be able to stack? because you said so? it's a build that focuses a lot on scaling. It diminishes his mid game strength tremendously to wait for another tear to stack and even have the gold to finish the item. Seems more like the usual "we destroyed this person early but allowed him to reach max items and lvls what is the point in him being behind if he can do that!?" mentality that plagues this boards

Because almost every other item in the game that has the same passive are unique. You seem to be less interested in the OP and more interested in nay-saying everyone else's suggestions. What exactly do YOU think would make him less able to abuse...well everything lol

ZephyrDrake2 votes

[{quoted}](name=Lord Loki1987,realm=NA,application-id=3ErqAdtq,discussion-id=TGffG9Rk,comment-id=00020000,timestamp=2018-06-03T10:29:40.083+0000)

This guy seems to have the right idea to me...

so the change is... "make him be the worst champion in the game"

Love how if an ADC autos anyone to death "broken fix plox!" if he has to land a skillshot "broken fix plox!" so in other words "we do not want ADCs to be playable at all rito! that's what we mean by 'fix'!"

Its All Skillzz1 votes

{quoted}

so the change is... "make him be the worst champion in the game"

Love how if an ADC autos anyone to death "broken fix plox!" if he has to land a skillshot "broken fix plox!" so in other words "we do not want ADCs to be playable at all rito! that's what we mean by 'fix'!"

dont forget, most the boards is biases assassin players, they dont like safe and mobile adcs. or they play brainless immobile shit like garen/darius/morde and dont like being kited cause its just as fair for them to shit all over anything in melee range, but moment someone does damage to them from ranged an then they cant get to it, they come cry. meanwhile kai'sa has a even better hybrid build, way more damage, better survibility with stealth an massive shield, and the ability to 1 vs 5, yet no1 is whining about her.

MasterofSFL2 votes

Rising Spell Force: Every time Ezreal lands a basic spell on an enemy champion he gains a stack of increased Spell and On-hit damage (Caps)

Mystic Shot: Ezreal fires a bolt of energy in a line, dealing physical damage to the first enemy hit. Enemies that are effected by Disturbed Essence also have On-Hit effects applied and reduce all of Ezreal's cooldowns by a percent.

Essence Flux: Ezreal fires a wave of energy in a line, dealing magic damage to enemy champions struck, and granting all allied champions struck gain bonus Spell damage. Enemies struck have Disturbed Essence.

Arcane Shift: Ezreal blinks to the target location, firing a homing bolt that deals magic damage to the nearest enemy. Enemies that are effected by Disturbed Essence also have On-Hit effects applied.

Essence Wave: Ezreal immediately releases an energy wave in a wide arc, dealing flat damage to all enemies hit and applying Essence Shock. Enemies with Essence Shock struck by Ezreal's Mystic Shot and Arcane Shift receive 2 on-hits while under it's effect.

That's how you fix the interaction. Ezreal is now geared towards being a sieging ADC spell caster, whose potential locked behind a gate that requires him to maintain stacks with Mystic Shot and utilize Essence Flux to access his On-Hit effects, with his Ultimate allowing him to access it during team fights. Now Ezreal can no longer be a long range bully by simply hitting a cheeky Q, but punishes those who can't dodge at all and also now scales as a DPS. It also fits in with his aesthetic of being a mage prodigy who literally relies on magic items because he's lazy.

MLDzXnRRR1 votes

Make him AP mid burst assassin with AOE ult (change Q to magic dmg, add new/rework W). It has clear strengths and weaknesses unlike the AD versions which can right click you to death after missing every ability.

420 grams1 votes

"Q now has meaningful mana costs"

D357R0Y3R1 votes

i don't really care about his Q applying on hit effects i care about how his laning phase is not enough weak for what he has later especially with kleptomancy now

they should reduce his base range from 550 to 525

Sona Ping1 votes

Well, first off I would have someone print off a poster of Ezreal and hang it in a certain meeting room, because it seems that the design team keeps forgetting he exists.

I would make sure it's large but still leave room on the wall, as it seems the design team is starting to have the root problem become larger, remembering that some other characters are in the game. item 3508

woodvsmurph1 votes

All champions using dashes, blinks, or other movement abilities have those interrupted when hit by cc. The movement ability is stopped and the champ remains where they were cc'd or is pulled to the champ hitting them in the case of things like thresh hook or blitz hook.

Manamune damage scaling off mana is only applicable to a champ's natural base mana plus mana from the item itself.

Frozen gauntlet is a melee only item.

Ezreal becomes the first dual identity champ - he can either go ap or ad, but not both. In other words... his ap ratios are removed from all abilities if you go the ad route. If you choose the ap route, his ad ratios are removed from all abilities and his base ad is replaced with ap - adjusted accordingly to not make him broken early with like 60 ap or something. Auto's for ap ezreal of course deal magic damage instead of physical damage. This makes him a good flex pick - mid or adc - while preventing abuse of stuff like archangel PLUS manamune combo.

Q cd is doubled unless q hits an enemy champ. I.E. ... if it has a 3 sec cd when hitting an enemy champ, it takes 6 sec if it misses or is used on a minion/monster.

Vlada Cut1 votes

I would make him ad and ap scale throughout the whole game, so he can stop lane bullying so frequently while wasting all mana at the same time but have meaningful damage late game. I'd also change his passive that would reward players to AA between spells, so with shsen procs his AA's could deal high damage. So overall, no attack speed items in the build because of AAing between spells only, slower poke combo's but higher damage, etc.

PhantomPrankster1 votes

item 3025 - melee only

Passive: successfully landing abilities increases the damage you do to that specific target stacking up to 5 times. If you change target, the passive will no longer effect your last target and start from the beginning on the next target. -no longer increases attack speed-

Q - no longer applies on hit or spell effects, revert all damage nerfs on the ability. CD reduction goes up from 1.5 seconds to 2 seconds for successfully landing abilities.

W - Successfully landing W steals some mana from champions with mana (no longer gives an attack speed boost)

E - stays the same

R - stays the same

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