I'm legit going to start running Tabi's on everything I play now.
12% reduced damage from auto attacks, hm.
12% reduced damage from auto attacks, hm.
the irony is youre only doing this because you see LCS players doing this when it has been a thing since lethality became strong.
Congradulations sheep
I don't even watch LCS, how are you going to make that stupid as fuck assumption?
You learned from other sheep maybe?
Imma do it just to be a ninja.
joke's on you
i'm just never going to auto attack
okay, so you die .255 seconds slower as an adc
Very specific amount. Also, I don't think you know how to factor a champions AD into percent blockage. Don't be ignorant.
that's what a lot of people are doing, yeah.
Incoming nerfs, fam. Just watch
I think it's pretty sad, why should it be nerfed just because it's good? Aren't items supposed to be good? I mean, even though it's good, it's hardly a must have item like redemption?
I think it's pretty sad, why should it be nerfed just because it's good? Aren't items supposed to be good? I mean, even though it's good, it's hardly a must have item like redemption?
Its TOO good, thats the problem.
I don't see how it can be too good when it only blocks damage from autos. Zerkergreaves gives a whopping 35% AS increase, the only reason Tabi is good is because giving your carry (certain carries at least) slightly higher survivability is often worth more than having them shell out autos 35% faster since many carries don't really have many defensive options aside from boots and since it's better being alive and having a lower AS than dead with a higher AS.
I think it should stay how it is, lethality and autos being strong warrant decent counteractive measures. Also, I think it's good for variety. Why should carries be pidgeonholed into always getting zerkers? That's just boooooring. :>
I don't see how it can be too good when it only blocks damage from autos. Zerkergreaves gives a whopping 35% AS increase, the only reason Tabi is good is because giving your carry (certain carries at least) slightly higher survivability is often worth more than having them shell out autos 35% faster since many carries don't really have many defensive options aside from boots and since it's better being alive and having a lower AS than dead with a higher AS.
I think it should stay how it is, lethality and autos being strong warrant decent counteractive measures. Also, I think it's good for variety. Why should carries be pidgeonholed into always getting zerkers? That's just boooooring. :>
Tabi was fucking spammed and decided lanes before lethality was even a stat.
God i dont know how ppl can have such a bad memory.
Tabi = 1100 gold to invalidate adcs and other auto attackers on a boots slot until late game.
It was? It did?
I don't recall that but maybe I'm not into the game as much as you are, no need to get feisty or insult me for that.
It's just that most AD carries go triple crit so they already don't have a need for the extra AS, that's why.
It's still chosing a defense enchanting option over an attack enchanting option. AD carries will definately deal more damage with zerkers than tabi's, but in doing so they are pretty much going offensive on the only item where they can afford defenses?
That's why it is being chosen. It also isn't definite. Kiting is extremely difficult if you have 2.00 AS. I would rather have 1.65 AS because I can reach my full potential with extra survivability than just having that extra damage even if you are mechanically skilled enough to reach your full potential with 2.00 AS
Because
is good.
What is that thing? Looks like, some kind of shiny bright christal thingy? Good for taste-buds or just good?
You should as long as they dont have 5 aps, its broken.
I love it on adc. its has come in super helpful in lane fights around 10-15 minutes in.
I guess you're really going to be running with your Tabi, since they are boots, after all.