So is there a way to remove the RNG from Malzahar's kit?

5G8Nri0B54··2 votes·628 views

Let me tell you, nothing is more tense when playing Malzahar than early-mid game when your damage isn't quite high enough and your mana is extremely limited.

Because when you try to farm with your E, you are hard at work trying to make sure an E'd target dies fast enough to infect the next target who is injured enough that E can actually kill them................and you find that there is a second full health minion that just walked within the vicinity of the current E'd unit, guess which unit your E will infect? The hurt one or the healthy one you will not be able to kill fast enough?

Sometimes it just lands on enemy champion instead. Which is good too I guess. Wish there was atleast some agency to it though.

3 Comments

Greenfish1064 votes

Malefic Visions jumps to the nearest target when the previous target dies. There is absolutely no RNG involved.

ValyrianBlade1 votes

The RNG is targets move seemingly randomly.

Like if I leash for my jungler, I always do the same number of attacks, yet 5/10 times I come to Lane with 3 melee minions at 2/3 health each, 4/10 I come to Lane with 1 minion ready to be last hit, another a bit hurt and the last full, and 1/10 I come to Lane in time to get xp for the first death but can't make the cs.

Minions don't behave perfectly, they move randomly. They can't path through each other so as soon as one has its movement impeded (even buy an enemy minion) everything becomes random on how they end up.

How else in a 1v1 does a turret get destroyed in a Lane neither player has touched?

Quepha1 votes

why would you play malzahar if you don't like that kind of mechanic? it's like the only thing on his kit that isn't just like a dozen other mages

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