Lets just make it so morde can never fight alone!

GigglesO··35 votes·1,904 views

What better way to balance Morde than to make it so that he can't do anything alone!

Riot, I thought we went down this avenue, people hate it when you can only take champions into one lane. As far as unique goes, he was already unique in terms of gameplay, instead of forcing him to be a "duo lane only", how about we just give benifits to being in a duo lane, rather than completely shutting him out of every other role, (including currently jungle, yes you can jungle him).

"For starters, Creeping Death now only deals damage if Morde and his targeted ally stay near each other, a change intended to help entice Morde into duo lanes"

How about we change the word entice, into "force"?

Edit:

{quoted}

Mordekaiser : I am in LOVE with the dragon change that is so cool, BUT I hate when you guys get a nice idea and force it on players. You basically are forcing players to play him bot lane. I'm pretty sure Morde players want to play him in solo lane. I don't mind you giving champs tools to fucntion well in different roles, but why do you need to nerf his solo laning phase to accomplish that?

{quoted}

They've already said they plan on forcibly shoehorning Mordekaiser into a duo bot lane, that's enough to make me upset.

30 Comments

Matezoide13 votes

rip one hell of a duelist

GigglesO9 votes

{quoted}

rip one hell of a duelist

The worst part, he didn't even do that well, unless he was in a minion wave with W on in the first place.

ArkenStorm1 votes

really? i do just fine with this build against anyone. item 3152 item 3065 item 3116 item 3151 item 3158 and item 3157/item 3135

GigglesO1 votes

{quoted}

really? i do just fine with this build against anyone. item 3152 item 3065 item 3116 item 3151 item 3158 and item 3157/item 3135

Probably not what hiss new build will look like.

ArkenStorm1 votes

definitely not. I kinda of hate the changes, like a lot. gunblade is soon to be required to do any damage on e. I'm thinking something like this will be what his build will have to be item 3146, because revolver rush is necessary item 3116 item 3151 item 3158 item 3065 item 3124 which to be honest, rageblade wouldn't be half bad, but i don't like the changes overall

EndlessSorcerer1 votes

I prefer a tanky magic-pen build myself.

item 3020 item 3152 item 3068 item 3001 item 3143 item 3151

jmaishere1 votes

{quoted}

The worst part, he didn't even do that well, unless he was in a minion wave with W on in the first place.

or if he was vs multiple enemy champs at the same time

Nefas7 votes

CertainlyT withheld a bit there. It isn't just that W only does damage with an allied champ - it can only be cast with an ally champ. And also so long tank stats from W at all apparently if you look on S@20.

http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/KhcvQBlG-mordekaiser-change-summary-feedback-thread?comment=0002000000000000

GigglesO3 votes

This is from another summoner. " This is kind of a nerf to his damage output on Creeping Death because he can now survive lane taxes easier than other lanes do. Sure he gets a pet dragon, but this won't change any of his gameplay problems like not being able to stick to targets."

Ferrous Oxide3 votes

Well if Dragon applies spell effects, since his AA is coded as a spell, then getting a Rylais should make it pretty easy since it fires its AA so quickly and with range.

GigglesO2 votes

{quoted}

It'll be a gimmick at best, IMO.

Morde is still super gankable, being in a duo lane doesn't solve that. He'll get harassed to shit by the ad carry AND the support. You won't have an AD carry for the damage you need later in the game to deal with tanks and towers. You'd have to have an AD carry in another lane. Do you realize what that means?

In SoloQ you need to

  1. Have people accept that a non ad carry is going bot with a support
  2. Have someone play an AD carry in a different lane (this itself implies having a winning or at least even match up in another lane, which is another CONDITION to making a Morde pick an option)
  3. Have someone on your team with enough burst to make use of Morde's ult because you'll NEED to abuse his strengths. Let's not kid ourselves, if Morde manages to burst someone down on his own, the enemy AD carry is really, really fucking bad.
  4. End the game quickly by pushing your massive EXP lead. Games in SoloQ at the level where most people play tend to go on longer/people don't know how to use their lead correctly, unlike in pro play.

Basically, they've set so many conditions to make a Morde pick a good idea that he will almost never be picked in the first place. What that will do is make it so that condition number 1 will never be met because people are afraid of trying new things. Hey, I'm all for champions changing up the way we play, but can we please make it so picking said champions is actually possible in the first place?

And now they've nerfed his ability to solo lane and take jungle camps because hey let's make sure Morde is never picked again.

Cenobite Azaziel2 votes

Solo lane mordekaiser means you have a dead skill. He lost his pushing power with the E nerf. Sure, you have alot of pushing power now on Q, but good luck pushing with a crappy base MS and without the W move speed buff.

Baron of Bread1 votes

Push power on your Q? I think his current Q is much more effective, being AoE and all.

Ferrous Oxide1 votes

I agree, instead they should lower the normal damage of his Creeping Death, and then make it so that when he casts it on an ally they both deal the creeping death damage.

Joe Dredd1 votes

because u cant w minions

GigglesO2 votes

[{quoted}](name=Skippa Da Flippa,realm=NA,application-id=3ErqAdtq,discussion-id=TAka2tdy,comment-id=0003,timestamp=2015-08-04T20:32:09.042+0000)

because u cant w minions

Because we should have to be in a minion wave to have to try and 1v1?

DJ Di02 votes

{quoted}

Because we should have to be in a minion wave to have to try and 1v1?

Yasuo

GigglesO1 votes

[{quoted}](name=DJ Di0,realm=NA,application-id=3ErqAdtq,discussion-id=TAka2tdy,comment-id=000300000000,timestamp=2015-08-04T20:43:44.960+0000)

Yasuo

Thanks for the good laugh, but you can still use all of your abilities and have an effect without minions present. Morde's change is more on par with Eve's old passive of 50% reduced damage from lane minions, not monsters, just lane minions.

GigglesO1 votes

{quoted}

Just let Mord's W work as usual in solo lanes and i will be happy.

It is cool that they want to give an incentive for going bot. It is not cool that they are punishing you for not going bot.

OmegaMilton1 votes

Amumu So jealous

Mordekaiser Let me R you, we'll be friends forever...hue

JuscarTheDread1 votes

I still think personally i Want my solo lane morde i play morde mid and top and i love him personally and im against most of these changes especially the nerfing to his E burst His E did most of his team fight damage in my opinion and was his best spell Q was just more for some direct focus but less dmg.

Oh and ya the W changes stupid Rip all morde mains and morde solo lanes Morde now permentaly bot and even then i think its gonna fail.

ty rito for ruining my favorite champion

i dont get why all of a sudden there CHANGING ALL THE CHAMPIONS

Seriously soo many champion reworks being pushed out too fast this getting stupid and not enough testing or feedback from the general masses of players

would it hurt to just put out a survey?

GigglesO1 votes

Curse Effect: When killed by Mordekaiser's team the Cursed unit's soul will follow Mordekaiser 45/60/75 for seconds.

So you take away all of his other power, but give an already hard to get ghost a 75 second timer? Yea, you aren't fooling me riot, I already have enough issues getting the damn ghost to begin with. Not to mention my team taking dragon when I'm not jungling, HA HA.

Doctor Dyment1 votes

Can I can a full list of the changes being made, because I only know of the Dragon change and the W change. Because as of right now, I want to scream that just because his W damage was changed, doesn't mean he's ruined. But I won't say that until I can see all his new changes.

KoKoboto1 votes

Playing Mordekaiser bot lane isn't the best really, adc harass is usually better than cooldowns and they can always kinda kite him back BUT the healing he gets from his W might be useufl idk..... I love the change to his Q though I think its cool

Karn Bishop1 votes

This is the first morde complaint thread that hasn't tried saying wellll the skill did almost nothing and sucked, but it'll cripple us not to have it RITO! i laughed every time.

Also solo lane morde will be just fine, especially now that you can keep 25% of your total shield without it decaying.

Bijorn1 votes

[{quoted}](name=Karn Bishop,realm=NA,application-id=3ErqAdtq,discussion-id=TAka2tdy,comment-id=000c,timestamp=2015-08-05T03:20:22.451+0000)

This is the first morde complaint thread that hasn't tried saying wellll the skill did almost nothing and sucked, but it'll cripple us not to have it RITO! i laughed every time.

Also solo lane morde will be just fine, especially now that you can keep 25% of your total shield without it decaying.

** Solo Mord:** Q: no longer AOE so pushing power has decreased W: Resistances gone, useless passive, and is a dead spell in general. E: Base damage cut in half, late game damage is lower, pushing power has decreased.

MS: Nerfed. HP: Nerfed. Shield Generation: Nerfed.

Tell me again how Solo Mord will be just fine?

Yes, I left out some other nerfs (AS base and per level) and also left out the mediocre-at-best "buffs" (only two that is really meaningful is the HP/level from 73 to 80 and his AA range from 125 to 200). Basically, if you ever played Yorick, the small buff he got earlier to his Q range was a range of 75. That is what Mord got. Yes, it does help but specifically because Yorick is played top lane against other melees. Place a ranged enemy against Yorick and he has a much harder time, but he has sustain something that Mord does not have.

Solo Mord will not be viable anymore except maybe in very very very few instances (against 10 or less champions).

Karn Bishop1 votes

Late game damage should be the same if not a little better, since they increased his AD per level and also added ad scaling to certain abilities, you can still get massive shields it just relies on hitting champions now instead of spamming it on minions and having full shielding 24/7 and i don't see an issue with that.

Q how have a per hit damage amp, like a massive one, heres the spell "Each does 2x-3x the last, increasing with spell rank (e.g., if the first hit deals 100 damage, the third deals 900)." this has the potential to hit like a truck and someone everyone overlooks which is silly.

Now has a heal for teamfights that also hurts enemy champions increasing survivability, gains full xp no matter who is near him, large armor and hp based buffs which means the faster he levels the more advantage he gains in a solo lane. Improved attack frame so he can actually last hit minions and champions.

Now for the last buff, the ghost now lasts longer, as in massively way longer which increases pushing potential and play making abilities.

also lets look at the hp loss, he loses 30 base hp, but due to the hp per level increase he surpasses original base hp at level 5 and continues to gain more hp and hp regen per level afterwards.

In short this new mord gets stronger the more levels he gains and is heavily rewarded for landing his abilities on multiple champions, hitting 1 with E gives 15% of your total shield right away, 2 is 30% 3 is 45%, 4 is 60% and 5 is 75% total shielding, on a 6 second cd ability without CDR so maintaining shield is not an issue especially in team fights.

Bijorn1 votes

[{quoted}](name=Karn Bishop,realm=NA,application-id=3ErqAdtq,discussion-id=TAka2tdy,comment-id=000c00000000,timestamp=2015-08-06T01:42:24.032+0000)

Late game damage should be the same if not a little better, since they increased his AD per level and also added ad scaling to certain abilities, you can still get massive shields it just relies on hitting champions now instead of spamming it on minions and having full shielding 24/7 and i don't see an issue with that.

Q how have a per hit damage amp, like a massive one, heres the spell "Each does 2x-3x the last, increasing with spell rank (e.g., if the first hit deals 100 damage, the third deals 900)." this has the potential to hit like a truck and someone everyone overlooks which is silly.

Now has a heal for teamfights that also hurts enemy champions increasing survivability, gains full xp no matter who is near him, large armor and hp based buffs which means the faster he levels the more advantage he gains in a solo lane. Improved attack frame so he can actually last hit minions and champions.

Now for the last buff, the ghost now lasts longer, as in massively way longer which increases pushing potential and play making abilities.

also lets look at the hp loss, he loses 30 base hp, but due to the hp per level increase he surpasses original base hp at level 5 and continues to gain more hp and hp regen per level afterwards.

In short this new mord gets stronger the more levels he gains and is heavily rewarded for landing his abilities on multiple champions, hitting 1 with E gives 15% of your total shield right away, 2 is 30% 3 is 45%, 4 is 60% and 5 is 75% total shielding, on a 6 second cd ability without CDR so maintaining shield is not an issue especially in team fights.

It is going to be quite hard for him to his all three Q's on enemies since he is so easily kited.

The heal that also hurts enemies forces Mord to be on top of ally with the shield for any damage to be done. Not that big of a deal but it is just more situational now. Apparently the attack frame feels much clunkier. I will have some time today to get on pbe to try it out.

His ghost, while getting a buff in the time it can be alive, got a nerf on the damage it/Mord himself gets. So the ghost is weaker than live.

Most people here are missing the biggest issue: Mords' early game is already abysmal and the changes make it worse. He is now forced into a dual lane for him to use his full kit. The lane that he will be forced into is dominated by ranged ADC's, and it will be extremely easy to poke him out of lane. So for him to be even somewhat relevant, he needs to get fed/not die in lane. That is going to be very difficult to do, as stated above, he will get poked out of lane very easily.

Guiboulou1 votes

:x

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