Akali tweaks that could save Riot hardwork

Revive Aatrox·12/21/2018, 6:18:19 AM·2 votes·1,842 views

Short resume at the top, explenation further down. Really love the new Akali, here's some tweak that would make me wanna play her and stop banning her

Q: get rid of slow on Q ( not every spell gets to be defensive ! , first rule of design of an assasin... )

W: Put a slow on W like before, and maybe put back the ability to jump walls with it Option 1 : Keep as his (pre 8.20), but give Azir sand soldier treatment to akali shroud, reducing it by x mount near enemy turrets Option 2 : Remove the invis from turret, and give a Grave smoke screen effect for people inside ( could be really nice new interaction, and making her more team oriented( which i thought was part of the mission of that rework to make her more team oriented, ask biCurious Jeremy)

E: Give R1 small CC to E2

R: Give one R only, targeted ( reset/give a stack on kill/assist like before)

All the explanation below are taken from a Prof Akali comment. At the very bottom there's a view on what a combo could look like

Q: First problem, slow on Q . You may not all realise it but that slow is hard to land and i think its a reason for both low win rate ( specialy lower elo ) and frustration to play against cause a good player will land 3 slow or more in a fight and with that much slow you won't get away. So People may not know it but its those small things that make and break the champion other then invis.

W: we all know W is a problem cause it offer too much( turret invis) and yet less then before in a way(no more slow no more gap closer). One big furstration when i play agaisnt akali comes from mostly the duration and down time of shroud, I can't seem to get a window to fight her as Diana ( if she's behind she can play ultra safe and can't really get abused from any window )

1)Dont touch true stealth, Lower the duration of shroud and give the shroud an azir soldier treatment near turret (shorter uptime) ( same should apply to yasuo wind wall if it works for akali, new turret passive call wind something making thing blown by the wind ( asir soldier/ yas wind wall / akali smoke/ graves smokes etc..) up time gets decreased by X amount) or 2) Get rid of tower invis and give a Graves smoke screen effect for people inside the shroud, bringing back a slow effect on W instead of Q ! ( a different approach but could be realy impactfull teamwise ,instead of solo gready 1v1 tower dive )

E: Give her the R1 cc on landing E ( get punished for using it on minion or other target to gap close)

R: I dont know but when i play her, i play agaisnt her or watch Prof play her, I see a lot of wasted R2 damage part at least( the person is already dead) and a lot of downtime on R compare to old one or Diana ( Btw Prof, you should pick up Diana, she got what you like ) Should get maybe just one R but resets after kills ? or a 20 sec cdr (some thing like diana) And make it so its a point and click again so she cannot use it out of thin air just like before. ( i rarely see akali missing R1 anyway)

So a pre 6 combo would be to Land a E go on with second e cast.. get the small CC then cast Q then shroud for maximum healing and now the slow is on the W instead of Q so after the enemy exit shroud you cannot chase chase chase. you get one chance for an all in and the enemy can actually GTFO.

After 6 yoy could go str8 in with R to land a point blank E then you fight dont cast second E until enemy has flashed or used otehr escape, then follow with E but that could leave you exposed if you already W. So its a more ''easy'' to play and play against­. Cause now unless she gets a kill she has no R to get away no shroud etc... so its a : '' plan well, execute well'' and also rewarding for doing it right cause you get a reset. Just like Diana, if you dont plan right you wont get an R reset to continue to jump around, or Irelia(but her that's another story

3 Comments

Juice12/21/2018, 8:43:43 AM2 votes

The best tweak they could do :

*Akali has been reverted