Akali tweaks that could save Riot hardwork
Short resume at the top, explenation further down. Really love the new Akali, here's some tweak that would make me wanna play her and stop banning her
Q: get rid of slow on Q ( not every spell gets to be defensive ! , first rule of design of an assasin... )
W: Put a slow on W like before, and maybe put back the ability to jump walls with it Option 1 : Keep as his (pre 8.20), but give Azir sand soldier treatment to akali shroud, reducing it by x mount near enemy turrets Option 2 : Remove the invis from turret, and give a Grave smoke screen effect for people inside ( could be really nice new interaction, and making her more team oriented( which i thought was part of the mission of that rework to make her more team oriented, ask biCurious Jeremy)
E: Give R1 small CC to E2
R: Give one R only, targeted ( reset/give a stack on kill/assist like before)
All the explanation below are taken from a Prof Akali comment. At the very bottom there's a view on what a combo could look like
Q: First problem, slow on Q . You may not all realise it but that slow is hard to land and i think its a reason for both low win rate ( specialy lower elo ) and frustration to play against cause a good player will land 3 slow or more in a fight and with that much slow you won't get away. So People may not know it but its those small things that make and break the champion other then invis.
W: we all know W is a problem cause it offer too much( turret invis) and yet less then before in a way(no more slow no more gap closer). One big furstration when i play agaisnt akali comes from mostly the duration and down time of shroud, I can't seem to get a window to fight her as Diana ( if she's behind she can play ultra safe and can't really get abused from any window )
1)Dont touch true stealth, Lower the duration of shroud and give the shroud an azir soldier treatment near turret (shorter uptime) ( same should apply to yasuo wind wall if it works for akali, new turret passive call wind something making thing blown by the wind ( asir soldier/ yas wind wall / akali smoke/ graves smokes etc..) up time gets decreased by X amount) or 2) Get rid of tower invis and give a Graves smoke screen effect for people inside the shroud, bringing back a slow effect on W instead of Q ! ( a different approach but could be realy impactfull teamwise ,instead of solo gready 1v1 tower dive )
E: Give her the R1 cc on landing E ( get punished for using it on minion or other target to gap close)
R: I dont know but when i play her, i play agaisnt her or watch Prof play her, I see a lot of wasted R2 damage part at least( the person is already dead) and a lot of downtime on R compare to old one or Diana ( Btw Prof, you should pick up Diana, she got what you like ) Should get maybe just one R but resets after kills ? or a 20 sec cdr (some thing like diana) And make it so its a point and click again so she cannot use it out of thin air just like before. ( i rarely see akali missing R1 anyway)
So a pre 6 combo would be to Land a E go on with second e cast.. get the small CC then cast Q then shroud for maximum healing and now the slow is on the W instead of Q so after the enemy exit shroud you cannot chase chase chase. you get one chance for an all in and the enemy can actually GTFO.
After 6 yoy could go str8 in with R to land a point blank E then you fight dont cast second E until enemy has flashed or used otehr escape, then follow with E but that could leave you exposed if you already W. So its a more ''easy'' to play and play against. Cause now unless she gets a kill she has no R to get away no shroud etc... so its a : '' plan well, execute well'' and also rewarding for doing it right cause you get a reset. Just like Diana, if you dont plan right you wont get an R reset to continue to jump around, or Irelia(but her that's another story