The Real Edge Of Night Issue Rioters Dont Address
The real issue with this item is that it gives FREE engages to assaassins, as well as a preloaded get out of jail free card for any ADC in the back line using it who gets hard dove.
Theres items like
for a reason. Im not understanding why an item with AD, and lethality, and MR all at decent numbers needing a built in activatable banshees that you can choose when to use.
Never should an item have the capability of completely negating 100% of an initiation while being an OFFENSSIVE item
It makes things like malphite ults diving the back line utterly useless.
Banshees is atleast fair because its made to be a defenssive item.
Its the same thing with like
having the ability to show wards and traps... like WHY? There are trinkets, and vision wards ( ok ok theyre control wards ) for such purposes
You designed the item to be for assassins being able to get in, and have a few seconds of freedom to get out with the use of Edge of night, but the reality is its a terribly designed item because it gives such free engages to alot of champions who dont need it, thus propelling them to a much higher level of being stronger for absolutely no reason.
Its not the same as an offenssive item like
which has defenssive capability, but the defenssive aspect doesnt negate any damage on the active ( you still get hit, you still get CCed, but it allows for real counterplay options )
Edge of night simply deletes the initiating spells of an enemy which primarily effects mages, but also effects many other champions for example Varus using his ult to initiate... or amumu using his ult to lock a team in place ( provided they see the incoming engage )
Its too much to need to pop all these shields with low CDs burning precious spells needed for combos all because you release one extremely over powered item with too much front loaded power
Do you guys even play the game you design? really though