Shaco's rework killed AD Assassin Shaco
UPDATE: http://na.leagueoflegends.com/en/news/game-updates/patch/patch-624-notes#patch-shaco All I can say is, good enough I guess.
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His passive has essentially become "Now that I have a decent amount of crit chance, I have to avoid attacking from behind because it'll make me do less damage than usual."
Currently, his passive does a significantly less amount of damage than a normal crit would do, even with IE it is still less damage than a normal crit. Therefore, buying crit on him is actually pointless because there's a chance that a crit auto will be replaced with a backstab crit, which is shit.
Most Shaco players right now are either abusing the overly buffed AP Shaco, the slightly buffed DPS/Bruiser Shaco, or are desperately trying to find a way to bring AD Shaco into reality. Nothing like running 25% crit damage in my runes in an attempt to make this work, amirite?
Now, don't get me wrong, they had the right idea here (you know, making assassins not burst you instantly so you can react), but I personally think it failed since well... it killed the main playstyle of the champion entirely.
All Riot really has to do is just make his passive add 20%--45% bonus damage to the attack (at levels 1-18) instead of replacing the attack with one that deals 120-145% (at levels 1-18).
This would change nothing about AP Shaco's damage, or bruiser Shaco's damage, but it would make crit Shaco's damage comparable to what it was before. If anything, the number can be lowered and the cooldown could be lowered too (and Q AP ratio increased by .1) so that it's still an actual nerf to AD assassin Shaco while keeping everything else the same.
Compared to old AD Assassin Shaco's burst, the current rework with the proposed changes would still have a much healthier powercurve (damage scales with levels), a much better team fight and a much worse splitpush (rip clone). It would fix a lot of the issues this rework presented, while also keeping the issues prior to the rework resolved.
I know there's others who agree with me.
Edit: These two elaborated for me, more or less
If the best Shaco build looks like this:
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We might have a problem here, Riot. AD Shaco is literally so garbage that AP Shaco now does the job of old AD Shaco and current AD Shaco is just sort of sucking on his shiv.
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[{quoted}](name=Mad Hatter Shaco,realm=NA,application-id=3ErqAdtq,discussion-id=RvYrEXU6,comment-id=0006,timestamp=2016-11-13T22:23:35.420+0000)
I'd like to put forth that we do not hate the fact our champion was nerfed, we hate the fact that using everything to its fullest with new Shaco is now WORSE than doing things poorly, as well as the fact that late game became significantly worse than before, when you at riot stated he would be gaining power there. One could argue the crit being 100% chance is much makes the 55% damage nerf from a standard crit ok, however when looking at previous Crit Shaco build:
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before the rework was a great build, netting you a 100% guarantee that your first auto would do 324% Hit if hit from behind. This build was the late game, a place you at riot said would be getting the power lost in early, however; now the hit from behind is 195%, when hitting from the FRONT would be 250%. Now I have no problem with the nerfs, but if playing the champion incorrectly is worse than correctly there is an issue. With Workshop Shaco's change the hit would be 295% which is in fact still a nerf from before but its not over 100% like it is now and would reward skillful play of shaco in the late game again.
Edit 2: Another fix would be making the damage from backstab scale with Shaco's crit chance as well as any crit damage amplifiers. This would allow all current playstyles go unchanged while also making the late game expensive oriented AD Shaco builds do what they deserve to do. Just a thought.

before the rework was a great build, netting you a 100% guarantee that your first auto would do 324% Hit if hit from behind.
This build was the late game, a place you at riot said would be getting the power lost in early, however; now the hit from behind is 195%, when hitting from the FRONT would be 250%. Now I have no problem with the nerfs, but if playing the champion incorrectly is worse than correctly there is an issue. With Workshop Shaco's change the hit would be 295% which is in fact still a nerf from before but its not over 100% like it is now and would reward skillful play of shaco in the late game again.