Some ideas for the marksman rework
To preface, I do not play adc. Any and all of these may be HORRIBLE ideas.
That said, here I go.
Q cast time scales with attack speed, ulti shoots twice (the first shot is locked on, the second is a curved global skillshot with the same block potential, both shots deal 80% the damage of her current ulti)
Move E to passive, move passive to E, move the attack speed from his passive to his W, and make W remove any soft CC. Have W grant a high burst of speed that decays over the duration. Maybe extend his range slightly.
Empowered basic attacks now apply "acid" to targets hit. Landing a spell on those targets lowers their armor and magic resist by 5% for 5 seconds, up to 50% reduction.
Harrier prioritizes champions. While in Valor form, harrier will be applied to any champion Valor damages if it is off cooldown. R is now simply "Tagteam" (7 second ccooldown, no cost), available at level 1 for no points. Skystrike takes the place of Heightened senses active in Valor form. While you are a bird, you gain the ability to see over walls and into bushes with an extended sight range.
Passive deals more damage. Casting E causes units damaged to spread poison to other nearby units and refreshes the poison. Killling a champion stealths him for 1 second (passive on Q).
And because the juggernauts turned
into an adc, I need at least ONE that doesn't make much sense.
turret autos now additionally scale with bonus AD. (Raise em)