So I've been doing some math.
Why do runes favor damage over tank and utility so badly?
Full tank/level runes net about 1740 gold worth of armor and mr.
Full damage/level runes net about 1870 gold worth of damage.
Full ap/level runes net about 1848 gold worth of ap.
Pure mana regen nets about 1500 gold worth of mana/5 (at level 1 worse at latter levels)
Mana per level nets about 1600 gold worth of flat mana.
I mean come on, can we stop playing favorites already? Are runes just like lee sin where we can't normalize them and balance them?