Rek'Sai Changes

My Anime Waifu·1/19/2015, 12:00:50 AM·7 votes·1,643 views

Fury of the Xer'Sai - Keep fury gain but give increasing attack speed buff, at 15%/30%/45%/60% attack speed with max fury at levels 1/6/11/16. Healing relocated to burrowed Q. Fury degenerates at an extremely fast rate after 6 seconds.

-With Q changes, makes healing more dynamic and less "clear camp/wave, get hp", as well as keeping her innate attack speed, but making it less free (See R for additional context).

Prey Seeker - Marks target, causing the next 4 basic attacks to heal Rek'Sai for 10/20/30/40/50 health. Duration of mark increased to 3 seconds

-Keeps healing mechanic, making her jungling and laning still possible, but gets rid of her existing low interaction "clear camp or wave, get hp." Also, on live, burrowed Q feels really unimpactful to land, and doesn't really feel that great, but this change makes her burrowed Q feel a lot better to hit. These changes, if tuned right, have nearly no impact on jungle clear, but have a big impact on her low interaction top lane power.

Unburrow - Knockup CD down 2-3 seconds, knockup duration now 0.5 seconds from 1 second

-Keeps knockup, but makes her initial burst much less frustrating to play against, and makes her role of a low cooldown bruiser more relevant. Also makes it more important to switch between forms, as Rek'Sai has very little motivation to switch between forms after using burrowed E into knockup.

Furious Bite - Now consumes 50% of her max fury on activation.

-Makes unburrowed E be used as less of a "use whenever I have max rage" and to add more of a thought process to the ability, as she loses a large portion of her attack speed on use. Also to add some sort of cost to an ability that potentially deals a large amount of true damage. Slight damage increase may be necessary to compensate for lost attack speed, but is not required.

Void Rush - Attack speed per rank relocated to passive.

-Free attack speed (or any free stat for that matter) is completely unnecessary for any champion at all. Free stats, if any, should be given via a method that is interesting to play against (e.g. new passive), and not just given for free.

11 Comments

RoyalTeddyGamer1/19/2015, 12:16:23 AM1 votes

This guy is good. However, I have to give him a 7.8/10. Way too much water.

junglerboy161/19/2015, 4:10:03 AM1 votes

Don't add AS to her kit, she already has AS from her ult and this would mean both would have to be weak as dirt to be balanced (See the issue with Aatrox). Her kit right now works quite well, with a pretty healthy damage>sustain>damage>sustain pattern. The only thing they should do is make the healing only activate when out of combat, just so that she can't heal herself up for 2 seconds and then reemerge into a fight topped up and ready to fight again.