Champion Ratings mechanics needs to be improved.

HauntingTheNet··1 votes·429 views

Champion Ratings supposedly compares your match on your specific character to every other match by that specific character and then assigns a match rating depending upon your comparison to the others. However, the devs refuse to explain exactly how the mechanic works to avoid people "gaming the system". The important thing to remember also is that your end of game XP and IP is influenced slightly by your final rating and it also influences whether you receive rewards such as key fragments and chests.

That is fine, but every so often there comes a match which proves that the system is flawed. Like the match I just had. I ended 17-0-0 on a character that usually only is a support (Soraka) and it was while soloing 1v2 the entire game or 1v3 even at one point. None of my kills were "stolen" from a teammate. Every single turret and inhibitor on my lane I personally took down, I took down first blood and first turret, I captured both temple altars personally, and I personally landed the final blow on the enemy nexus. I had more gold gained at end of match than any 2 of the enemy team combined and ended with 2.4k gold more than my closest teammate.

It is indisputable that I was the MVP of that game. If I hadn't been able to hold and even dominate the bottom lane even though I was facing a 1v2 / 1v3 the entire match then the end result would have ended so very differently.

And yet when the match ended I only was awarded an A+. I did not receive a key fragment or chest obviously since it wasn't a S- or higher. I was on an IP Booster and got snubbed off of some IP, and XP, too.

...

Yeah. System needs to be fixed.

Including a screencap as proof.

17-0 MVP only A+

7 Comments

Mysticman892 votes

Your mastery rating doesn't impact ip or xp, only how many mastery points you get. It also doesn't influence key fragments, it only matters for getting your S rank chest and mastery 6/7 tokens.

HauntingTheNet1 votes

I disagree. I have noticed a big change in XP/IP from one game where I played terrible and ended with a D rated game to a S- rated game. And I am not talking about just win/loss or time related differences.

Mysticman892 votes

Win/loss and time related differences are the only things that impact the amount of xp/ip you get (other than first win of the day and ip/xp boosts of course), so if you disagree you're simply wrong. The formulas are all online if you want to look them up, or theres the slightly less explicit riot support page that also confirms things: https://support.riotgames.com/hc/en-us/articles/201752824-Reward-IP-XP-System-Breakdown

It just tends to be that when you have good performances resulting in good grades, more often than not that'll produce wins, which give more xp/ip than losses, and vice versa.

HauntingTheNet

I have proof that I was right. So if you  disagree then you're  simply wrong.

Win/Loss  Rating      IP/XP     Time   Victory       S+      152/126  24:12   Victory        B       146/120  24:55

The B rated game lasted 43 seconds longer but gave 6 less IP and 6 less XP than the S+ rated game. Based on all other matches the longer the match more IP/XP is earned not less, and yet clearly it happened. Both matches were using the exact same game mode and with no differences in "first win of the day" or boosts. Try to explain that away with your "win/loss and time related differences are the only things that impact the amount of xp/ip you get".

Mysticman891 votes

You should probably link the games in question, since if you're not overlooking something, then Riot will want to take a look to address the bug.

Keep in mind you're not just disagreeing with me, but also with how Riot themselves say it works.

IP (Influence Points) can only be received by playing games in League of Legends. IP can be used to purchase most things in the store except for champion skins, ward skins, and some summoner icons. You earn IP based on the following formula: BASE IP + Match bonus + (BASEx2 for day boosts + ~100 IP for per win boosts) + First Win of the Day Bonus [if applicable].

Note the lack of game grade being mentioned.

If you're talking about a different account (which you presumably are, as the only 24:12 game I could see in your match history in the past month was actually a loss), keep in mind theres also

Summoners just beginning their career on the Fields of Justice receive some extra IP and XP per game, but this fades as a summoner levels.

So there will be a small difference if the account was a different level for each game as well.

HauntingTheNet1 votes

You asked for match links of the proof so here you go. Same account. B game on 6/2/2017 S+ game on 6/4/2017. So if anything the "degrade over time" function should have meant the S+ game would give less if anything not more.

The only thing that 'might' factor in is that one was a 5v5 PvP other was a 3v3 PvP. But nowhere in the official text you quoted does it say that 3v3 will give less than 5v5. If it does after all then it makes me want to play that mode even less.

152/126 S+ 24:12 match: http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2516794124/237950823?tab=overview

146/120 B 24:55 match: http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2514702931/237950823?tab=overview

PS: Why did someone down vote my post for repeating your comment and showing proof that it was wrong? Meh whatever.

Mysticman891 votes

Yes, 3v3 and 5v5's give different amounts of IP, although I think it's more to do with the lower/upper limits on game length for the two modes based on the wiki which is a bit more explicit than the riot article, although maybe not as well put together. (So for example, if they were both 25 minute games, they may have given the same total ip/xp, but since SR lower limit is at 25 minutes for a win the game time was in a sense rounded up to 25 minutes.)

Up/down votes mean basically nothing, I'd probably ignore them the majority of the time. In really big threads people might use a sort mode that favours highly upvoted stuff, but in a more casual thread like this that isn't a "Petition to nerf yasuo/lee/zed!!!111!eleventyone!" upvote farm it really make no difference since everyone can see everything anyway. (Plus I'm probably not alone in sorting by recent posts rather than by upvotes.)

Just as a side note, champion mastery grades have only been around for like a year or two, compared to ip/xp which have been a thing since the creation of the game. It wouldn't really make sense for them to change things up and risk breaking xp/ip by trying to work mastery grades into them.

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