This game is losing it's decision making and strategy

Arabed··6 votes·696 views
  • Upgrading trinkets was supposed to be an advantage now everyone has it.
  • Pink wards used to need strategical placing now they are just thrown into any brush because they are inexpensive.
  • No more green wards means everyone who used to buy wards lost an advantage
  • Towers die so fast if you gank and kill a laner you always take tower now. Back then you could decide to either take tower or let minions die to tower.

10 Comments

Passionlip3 votes

{quoted}

  • Pink wards used to need strategical placing now they are just thrown into any brush because they are inexpensive.

Just one thing - Pink Wards are now more important than ever, since the green wards are not there anymore and the trinket isn't reliable, they are a permanent ward that can grant you vision for a long time. About the price- how much have they lost? 50, 70 g?

Aeolian Melodies1 votes

{quoted}

Just one thing - Pink Wards are now more important than ever, since the green wards are not there anymore and the trinket isn't reliable, they are a permanent ward that can grant you vision for a long time. About the price- how much have they lost? 50, 70 g?

25g

dropped from 100 to 75

BluePolarizer1 votes

Decisions are too complicated for most league players to grasp (note how alot of ppl call items they don't like "traps" and demand their removal), so they have been replaced by obvious, automatic actions.

ChargeItDownMid1 votes

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Aeolian Melodies1 votes

{quoted}

There was never any decision making involved with warding. Warding was always cost efficient and there was no situation where the right decision was to not buy wards. The same thing applied to trinket upgrades, it was never the right decision to not upgrade.

Tell that to players who never warded and those who never upgraded their item 3340 ...

While doing it was never a bad decision, NOT doing it was and a lot of people were taking that decision.

I absolutely hate that I'm forced to play like a Bronzie with no vision in my lane because Riot decided I shouldn't be able to ward for shit now.

It DID remove an advantage from people who were doing the smart thing and warding; now everybody is equally blind, yay... [slayer-jinx-unamused]

ChargeItDownMid1 votes

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Aeolian Melodies1 votes

{quoted}

Riot didn't take away bad player's ability to decide to make a bad decision. Players still have the option of not warding when they get free wards. Players still have the option of not upgrading their trinket eventhough the upgrade is free (and many players still exercise that right and end the game with an un-upgraded trinket).

The point is that the changes have not impacted strategic diversity in any way. There was only one right decision before and there is only one right decision now. The fact that players willfully choose the wrong decision has not changed either.

Just an fyi, diamond/challenger players played without vision all the time because of how frequent wards got dewarded. If you want to get good at the game, you were going to have to learn how to win without having overpowered wards lighting up the river 24/7 reguardless of whether or not riot changed the vision system.

The only thing that the changes did was remove the overpowered green ward which honestly gave far too much power for its cost and actively stifled strategic decision making because choosing to ward was always the right decision.

I don't think you understand the point I'm trying to make.

I'm not sitting here pretending that suddenly everyone wards equally - boy, wouldn't that be glorious? No, there are STILL a bunch of baddies that don't ward, the only difference is that my ability to compensate for them was significantly lowered. As the seasons pass by I feel more and more punished because of OTHER PEOPLE'S inability to FUCKING WARD.

I, a player who was aware of the important of vision and who did her best to provide it to my team while denying it to the enemy team every game, am forced to be flippin' blind as a bat and this is making me lose my mind.

ChargeItDownMid1 votes

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Aeolian Melodies1 votes

{quoted}

So you are complaining that the game is more balanced? Wards were stupidly overpowered and one player shouldn't have the ability to ward for his or her entire team. You aren't suppose to have vision of the entire river for a few hundred gold. You are suppose to be forced to make some decisions without perfect information of the other team.

With the ward cap limit introduced in pre-season 4 there was no way a single player was "lightening up the whole map" anymore (and I'm not complaining, the ward bitch era sucked). Like, if you want people to rely on item 3363 item 3340 item 2049 to ward, FINE, but you don't need to nerf the wards that they place to oblivion. item 2049 item 2045 both carrying 1 less ward was also very unnecessary. Even with 2 people having the trinket I feel that bot lane is super dark, I can't imagine how it is to be, said, solo top, and to be your sole provider of wards.

It's probably not going to be much at a pro level, but in solo queue it's straight up horrible. Do they even know that not only pro teams play their game? Vision is such an important aspect of the game, much like positioning, farming, shot calling, etc.; I don't understand why Riot wants to make it so physically impossible to do correctly. What's next? Removing last hitting because "there is no choice involved, when asked how many cs you need the answer is always 'as much as you can get' so since there's no strategy there we're just going to remove it"?

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