A problem I have with cinderhulk
Cinderhulk pretty much FORCES all of your items to at least have some form of health, to actually make it a remotely viable upgrade. I really don't like how a mandatory tank item makes item building so strict on tank junglers. It ruins the possibility of getting Frozen heart and thornmail on tank junglers, 2 items that are really essential in certain situations. Devourer may be an option for champs like Skarner, but it's still a pretty annying problem.
In case you don't understand, i'm talking about how cinderhulk is only 25% BONUS health. Resorting in the only way to make it useful being to have every item be a health item.
Ok here, to you idiots who think Cinderhulk doesn't need health items to be good: Let's compare it to other jungle items: To make Cinderhulk as cost efficient as the other enchantments the player would need about 2.5 health upgrades. Previous to those items you will be rather squishy, and after those items (as long as you choose to continue buying health items) you will be rather tanky. In fact, 2.5 items are over half your items, meaning that even with full health items, cinderhulk will not be as strong as the other enchantments. If you don't buy full health, then it will by no means be worth it, as you have sacrificed a lot of earlygame tankiness (300 health for an entire item is terrible early) for that potential highly tanky late-game.