Another Ryze rework.

Bârd··1 votes·1,110 views

Passive: Desperate Power

For every 1% health he is missing, Ryze generates a shield for 0.2/0.3/0.4/0.5% of the damage he deals to enemies (max 20/30/40/50% conversion at levels 1/6/11/16).

Shield decays over 6 seconds.

Q: Overload

4 second CD, 80 mana

Deal 65/90/115/140/165 (+.4 AP) (+.02 MP) magic damage to a target enemy (475 cast range)

Overload can be cast while on CD. Doing so will cause Ryze to take its damage as well.

W: Rune Prison

22 second CD, 80/90/100/110/120 mana

After a 1.5 second delay, conjure a barrier around a target area (350 radius, 250/325/400/475/550 cast range), lasting 2.5 seconds.

Enemies caught inside the barrier take 80/120/160/200/240 (+.5 AP) (+.03 MP) magic damage over the duration and are unable to cross the barrier through walking or dashing (blinks are OK).

E: Spell Flux

12 second CD, 60 mana

Applies Flux to a target enemy for 8 seconds, dealing 10/12/14/16/18 (+.05 AP) (+.005 MP) magic damage per second.

Flux causes the magic resist of the target and any of their allies within 300 units to be reduced by 8/12/16/20/24%, and causes 8/12/16/20/24% of the damage the target takes to also be taken by allies within 300 units.

R: Realm Warp

160/150/140 second CD, 100 mana

Ryze opens a portal on the ground at his current location. After 2 seconds, Ryze and all units inside of the portal are transported to Ryze's target location (max range 2500), becoming briefly untargetable.

Enemies can enter the portal as well, but will take 0.3 seconds longer to come out the other end.

3 Comments

Eedat2 votes

Sorry but you're going to have to wait another 4 months for the next ryze rework

WoonStruck1 votes

Sounds like more of a support/possible AP jungler than a solo laner.

Zbskiller1 votes

Toxic game design, shielding and dealing damage at the same time based on the damage you deal is one of the reasons why Mordekaiser got reworked... Bad idea.

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