Another Ryze rework.
Passive: Desperate Power
For every 1% health he is missing, Ryze generates a shield for 0.2/0.3/0.4/0.5% of the damage he deals to enemies (max 20/30/40/50% conversion at levels 1/6/11/16).
Shield decays over 6 seconds.
Q: Overload
4 second CD, 80 mana
Deal 65/90/115/140/165 (+.4 AP) (+.02 MP) magic damage to a target enemy (475 cast range)
Overload can be cast while on CD. Doing so will cause Ryze to take its damage as well.
W: Rune Prison
22 second CD, 80/90/100/110/120 mana
After a 1.5 second delay, conjure a barrier around a target area (350 radius, 250/325/400/475/550 cast range), lasting 2.5 seconds.
Enemies caught inside the barrier take 80/120/160/200/240 (+.5 AP) (+.03 MP) magic damage over the duration and are unable to cross the barrier through walking or dashing (blinks are OK).
E: Spell Flux
12 second CD, 60 mana
Applies Flux to a target enemy for 8 seconds, dealing 10/12/14/16/18 (+.05 AP) (+.005 MP) magic damage per second.
Flux causes the magic resist of the target and any of their allies within 300 units to be reduced by 8/12/16/20/24%, and causes 8/12/16/20/24% of the damage the target takes to also be taken by allies within 300 units.
R: Realm Warp
160/150/140 second CD, 100 mana
Ryze opens a portal on the ground at his current location. After 2 seconds, Ryze and all units inside of the portal are transported to Ryze's target location (max range 2500), becoming briefly untargetable.
Enemies can enter the portal as well, but will take 0.3 seconds longer to come out the other end.