Suggested Fiora Changes: Vital mark damage should scale in Critical Chance

Augušt·1/30/2016, 10:59:07 PM·5 votes·847 views

Suggested Changes:

Passive (Duelist's Dance) -Vital Duration: 15 seconds --> 5 seconds -Vital Damage: 3% + Complex Bonus AD Scaling --> 5% + 10% of Fiora's Critical Strike Chance

These changes accomplish two things.

One, reducing the duration of the Vitals leads to more intuitive game play for both Fiora and her opponent.

Because the duration is lower, Fiora's opponents only have to play around a mark placed in an opportune position for Fiora for only 5 seconds, a much more reasonable amount of time than the current 15 seconds.

On the flip side, Fiora doesn't have to deal with a mark placed in an bad position (for example, behind her opponent) for too long either. And hopefully this also will get rid of the current awful strategy of "running so far away the mark re spawns in a better place".

Secondly, and more importantly, make the damage scale in Critical Strike Chance rather than AD.

This aligns Fiora with her fellow Light Fighters in terms of itemization, which leads to her operating as she is intended, a squishy melee DPS who relies on auto attacks for heavy damage and unique means of defense outside of raw stats.

Thematically this makes sense too, as Fiora will be faster and more graceful due to Zeal items, less tanky and more reliant on careful footwork and positioning, and the idea of Critical Strike Chance = Precision explains why her Vitals would be dealing more damage.

11 Comments

Verxint1/30/2016, 11:12:48 PM2 votes

What.. Light fighters..(?) get crit? Besides Gangplank

Irelia Attack speed and on-hits Jax Attack speed and hybrid items MasterYi Attack speed and on-hits Nocturne Attack speed and lifesteal Pantheon AD, CDR, and Penetration Renekton AD, CDR, and Penetration Riven AD, CDR, and Penetration Rengar AD, CDR, and Pen Vi AD, CDR, and Pen MonkeyKing AD, CDR, and Pen XinZhao Attack speed and AD.

Crit is primarily a marksman stat now... fighters don't get crit.

Furthermore, that scaling would only make her snowball harder with higher base damage vitals. The entire point of how vitals work is that she's supposed to build damage, the problem is she doesn't need more than 100-ish bonus AD to get effective vitals. The simple solution is to reduce the scaling or alter the curve so im not doing 8% of peoples max HP with half an item.

The other thing to change is her attack speed debuff on Ripost needs to be something like 25/30/35/40/45%, rather than 50% at all ranks. right now it auto-wins trades against anyone who wants to autoattack even if they don't get baited into using an ability on Ripost. I don't think I should win a fight simply because I hit them with ripost and now they take 4 seconds to autoattack.

For comparison, Malphite's E starts at 30% and needs to be rank 5 to be 50%. Of course, it is on a lower cooldown and does not have an opportunity cost. But I say this as a Fiora player, Ripost shouldn't feel like I still get rewarded for using it badly.

Maybe it could be changed so the 50% attack speed slow doesn't trigger unless Ripost actually blocked damage. It would just be a move slow in that case.

PhantomGG1/30/2016, 11:25:59 PM1 votes

But then we will complain about "crit"

People will always find something to complain about.

Slamurai Jack1/31/2016, 1:25:32 AM1 votes

Great idea. Let's make her passive scale with stats she never buys. It's genius.

Earl Eulrich1/31/2016, 1:31:02 AM1 votes

good lord, pls no. that´ll just lead to her ignoring her passive and aa´íng you to dead even faster anyway.