Could someone explain to me how the new sion passive is calculated
because from what i can see i die just as fast as before if not faster.
because from what i can see i die just as fast as before if not faster.
2x level first tick and increases by 1.4 level each tick.
Example: You're level 18 your first tick is 36->61.2->86.4->111.6 (first 4 ticks)
Basically it is 36 base tick at 18 with increase of 25.2 per tick.
Now at level 18 with some items lets say you had 3000 hp pre patch.
First tick 15 increases by 12 for 15->37->49->61
So yes. It kills you faster :/
no idea how you calculated that but ok passive is worst it actually last longer at lower level and less at later level i don't know who had the idea but he need to be fired as fast as possible.
they don't get it we asked sion passive to stack health and stack longer, it stack health and might last 1 second longer if you have let's say 6k health otherwise it's same garbage and if you aren't building health it last shorter and the health stack+base health is the same still shitty compared to the old sion who could reach 3k health inside 30 minutes. and it's not all sion ultimate used to heal his team and himself providing him lifesteal you see people need to stop asking for a remake
after all the failed attempt don't people realize riot are just going to make it worst?
I'll record a video at some point, but you can reach 3k HP by 20 minutes.
By 30 minutes, I often have around 400-600 bonus HP from my passive; along with a decent build, this adds up to well over 3k (closer to 4k).
I did some math on this on Reddit: http://www.reddit.com/r/leagueoflegends/comments/2lbc92/sions_passive_is_going_to_burn_him_faster_and/cluatwi
You know... you don't even need to play a game to test this.
HP Lost = <Flat Rate> * time + <Tick Rate> * time^2 New Equation: HP = 36 * time + 25 * time2 5000 = 36 * time + 25 * time^2
With 5k HP at level 18, Sion would last 13 seconds. I can almost guarantee the numbers before the change were not 0.5% and 0.4%. Using the supposed old numbers at 5000 HP:
5000 = 25 * time + 20 * time^2
He would supposedly last about 15 seconds. This was FAR from the truth, I remember only lasting a few seconds UNLESS I was wailing on a target due to the lifesteal.
Now, to try the 5% and 4%/tick:
5000 = 250 * time + 200 * time^2
He would last approximately 4 seconds. This is a whole lot more reasonable, as if you were attacking at the same time (let's assume a low amount of 120 AD to be conservative), you'd be healing 300 HP/Second. This would bring the full life time to about 5 seconds. If you had 200 AD, you'd last about 5.7 seconds. These are definitely the real values.
In fact, if you take the lifesteal component and add it to the NEW formula... You should last about 20 seconds at 5k HP and 120 damage... as long as you continue to smack something without taking damage.
I can almost guarantee you this is a significant buff to HP Sion.
I used to get 1k bonus by 20min...